Quip Posted November 4, 2022 Posted November 4, 2022 I have a new problem plying on Quest 2 and 3080 gfx, win10, lots of RAM etc. I have only seen it in multiplayer games, but I have very little playtime in the latest openbeta so I can't be certain that it's only in MP or not. I get stable 36fps _entering_ the mission. I press F10 and then F1 I get 6-12 fps. So far I haven't been able to get out of this situation. So something's happening... I'm going to wager a bet. Lately in DCS, the F10 map is slow on initial load. It takes several seconds for it to load the textures (even in "2D mode"). But this is only true the first time you load it. Thereafter it stays cached (for the most part). I bet what's happening is that when you go to F10, the map debuffers the world and takes its place so to speak. So when you get back to F1, the game plays catch up, trying to reload the world but failing to. Partly because it just can't do it and partly because the F10 map is taking up its place in memory. This is a guess, but an educated guess and I wouldn't be surprised if at least part of this is true.
MadKreator Posted November 4, 2022 Posted November 4, 2022 I noticed this too even in pancake. Never had the problem before, although I’ve seen it mentioned previous to 2.8. Fps cut about in half when coming out of f10 until the world reloads. My pc is no slouch either, and has never had this effect until 2.8. Probably goes hand in hand with why things take so long to load in MP and some missions now. Not just in MP, mine was doing it last night playing some Liberation sorties in SP. 1 Intel i7 13700k, ASUS rog strix z790A, 64gigs G.Skill Trident DDR5 @6400Mhz, Nvidia RTX 4080FE, 4TB, 2x 2TB, 1TB Samsung NVME, 1TB Samsung SSD, Corsair RM1000x, Corsair Titan 360 X AIO cooler, Lian Li LanCool 2, VKB Gunfighter Ultimate, VKB Custom STECS , MFG Crosswinds, Moza FFB, Virpil Collective, Track IR5, 48” LG UltraGear OLED & HP 24” touchscreen for Helios,49” Samsung Ultrawide, Streamdeck XL, Corsair Virtuoso RGB Headphones
Buzzer1977 Posted November 5, 2022 Posted November 5, 2022 On 11/4/2022 at 10:18 AM, Quip said: It takes several seconds for it to load the textures (even in "2D mode"). But this is only true the first time you load it. Thereafter it stays cached (for the most part). I bet what's happening is that when you go to F10, the map debuffers the world and takes its place so to speak. So when you get back to F1, the game plays catch up, trying to reload the world but failing to. Partly because it just can't do it and partly because the F10 map is taking up its place in memory. Loading textures actually is a problem since 2.8 AMD Ryzen 9 5950x, MSI MEG x570 Unify, G.Skill 128GB DDR4-3200, MSI RTX3090 Ventus 3x 24GB, Samsung PCIe 4.0 M.2 1TB 980 Pro, Seagate PCIe 4.0 M.2 2TB FireCuda 520, Quest 3
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