Northstar98 Posted November 18, 2022 Posted November 18, 2022 (edited) Hi everyone, I've noticed that the new floodlights can partially appear as off when viewed at angles. Of course, it's expected that the blooming shouldn't be present/a lot less present as LOS to the actual light is lost (-ish), but the lack of illumination of the bulb makes it look like the floodlights have been partially turned off. Spoiler South Atlantic, head-on: -camera 88.910906 0.038643 94.613920 -cameradir 0.772745 0.020159 -0.634396 SoH/PG, head-on: -camera -210.741472 0.030008 -175.016014 -cameradir -0.710239 0.017951 -0.703732 South Atlantic, angled: -camera 88.927321 0.032057 94.635281 -cameradir 0.468032 -0.046479 -0.882489 Here you can see that the lights furthest from the camera look as though they're off. The lens of the lights is still visible (it is not completely obscured by the side of the light). SoH/PG, angled: -camera -210.822754 0.029520 -174.996129 -cameradir 0.054417 0.021187 -0.998293 The SoH/PG by comparison doesn't suffer from the same issue (these are slightly differently lights, but all still appear on unless completely obscured by the side of the actual light, which is the case for the 2 further away). I think if the model had the bulbs actually light up (i.e have a bright white texture - like the SoH/PG map) this would solve the issue. Of course this is pretty minor - it's awesome that the 2.8 lights have been ported over to the SA map, the map now looks incredible at night! Edited November 18, 2022 by Northstar98 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Raz_Specter Posted November 19, 2022 Posted November 19, 2022 this would be an ED issue with the new lighting however i think its as designed 1 Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist
Northstar98 Posted November 19, 2022 Author Posted November 19, 2022 10 minutes ago, Raz_Specter said: this would be an ED issue with the new lighting however i think its as designed Oh, is the floodlight a base asset? It's not necessarily a new lighting system problem, there's no illuminated texture for the bulb - if that makes any sense. Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Raz_Specter Posted November 20, 2022 Posted November 20, 2022 ahh ok understood, will take a look 1 Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist
Northstar98 Posted November 20, 2022 Author Posted November 20, 2022 (edited) 7 minutes ago, Raz_Specter said: ahh ok understood, will take a look Thanks Specter, I appreciate it! Edited November 20, 2022 by Northstar98 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
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