Napillo Posted November 21, 2022 Posted November 21, 2022 According to the lua, the gload_limit is 30g, but according to sources on the internet (various), the maximum gload_limit should be 38g, in order to track and intercept targets pulling 9g. 1
Hobel Posted November 21, 2022 Posted November 21, 2022 Do not rely on the Lua file, best you test the whole thing.
AeriaGloria Posted November 22, 2022 Posted November 22, 2022 6 hours ago, Napillo said: According to the lua, the gload_limit is 30g, but according to sources on the internet (various), the maximum gload_limit should be 38g, in order to track and intercept targets pulling 9g. It has always been like this, and I’m sure Deka is aware. But I have never mentioned becuase I believe Deka might be doing the right thing. There is a problem in DCS where high G missiles are limited with high G, and the missile controller makes then bleed speed too fast. So a fix is to artificially limit their max G to get realistic range performance but still have a balance of being able to turn enough. It would be cool to have it put back to 38 G, as being able to pull 8 more G then an AMRAAM is an advantage. It seems some of the other missiles got their full G limit back after some PN tweaks. So if this brings something unknown to Deka then great. I was always suspicious if the 30 G was there to help it keep energy, or if the 30 G was a hold over from the AMRAAM Fm Scheme. But I believe it was still 30 G even on the original missile AFM scheme 1 Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
Napillo Posted November 22, 2022 Author Posted November 22, 2022 1 hour ago, AeriaGloria said: the 30 G was there to help it keep energy energy don't matter if you can't track the target, or intercept it simply because the target is pulling 9g. 1
DSplayer Posted November 22, 2022 Posted November 22, 2022 (edited) 2 hours ago, Napillo said: energy don't matter if you can't track the target, or intercept it simply because the target is pulling 9g. The AIM-120s also have a NR_max/gload_limit of 30. But I've never had problems with the SD-10s missing due to high G defenses anyway, especially if you launch within parameters. I've actually had more experience with the SD-10 being super maneuverable compared to the AIM-120. Here's a clip of one of my SD-10s pulling massive Gs to hit a target: https://imgur.com/a/mjoPzBc Maybe a track and tacview is needed for those types of situations where you describe the SD-10 not pulling enough. Edited November 22, 2022 by DSplayer Discord: @dsplayer Setup: R7 7800X3D, 64GB 6000Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
AeriaGloria Posted November 22, 2022 Posted November 22, 2022 I have also never seen a DCS launch of SD-10 and thought it missed becuase it couldn’t pull enough G. it would be nice to create an authentic simulation of the missile, but I don’t think it would make a tactical difference. Unless it does cause more speed bleed, and restricts your range thus. 1 Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
Napillo Posted November 22, 2022 Author Posted November 22, 2022 2 hours ago, DSplayer said: AIM-120s also have a NR_max/gload_limit of 30. public info states that the limit of 30 is proper for an AIM-120. I've heard if you want to hit a 9g target, you need to be able to pull 5x the forces of the jet, which would be 45g not 38, but sources say it's 38g limit.
Hobel Posted November 22, 2022 Posted November 22, 2022 (edited) vor 8 Stunden schrieb DSplayer: The AIM-120s also have a NR_max/gload_limit of 30. But I've never had problems with the SD-10s missing due to high G defenses anyway, especially if you launch within parameters. I've actually had more experience with the SD-10 being super maneuverable compared to the AIM-120. where do you get this info and how do you know this is correct for what we see ingame? and how is it to be Interpreting if the SD 10 just draws more than 30G? similar with the Aim120 vor 8 Stunden schrieb DSplayer: Maybe a track and tacview is needed for those types of situations where you describe the SD-10 not pulling enough. 42G Edited November 22, 2022 by Hobel 1
AeriaGloria Posted November 22, 2022 Posted November 22, 2022 5 hours ago, Hobel said: where do you get this info and how do you know this is correct for what we see ingame? and how is it to be Interpreting if the SD 10 just draws more than 30G? similar with the Aim120 42G Settled this whole post by playing the game curious how sustained this was. Need to test it myself now also Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
DSplayer Posted November 22, 2022 Posted November 22, 2022 8 hours ago, Hobel said: where do you get this info and how do you know this is correct for what we see ingame? and how is it to be Interpreting if the SD 10 just draws more than 30G? similar with the Aim120 42G Looking at the raw LUA files themselves state the NR_max and gload_limit (depending on the missile API). Other missiles seem to abide by these values a bit more than others (AIM-54, IR missiles). Idk, DCS is complicated. Discord: @dsplayer Setup: R7 7800X3D, 64GB 6000Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
3000 Black Jets of Allah Posted November 27, 2022 Posted November 27, 2022 On 11/22/2022 at 11:57 AM, DSplayer said: The AIM-120s also have a NR_max/gload_limit of 30. But I've never had problems with the SD-10s missing due to high G defenses anyway, especially if you launch within parameters. I've actually had more experience with the SD-10 being super maneuverable compared to the AIM-120. Here's a clip of one of my SD-10s pulling massive Gs to hit a target: https://imgur.com/a/mjoPzBc Maybe a track and tacview is needed for those types of situations where you describe the SD-10 not pulling enough. How do you get your HSD to look like that with the compass lines coming out from the center? I think I've seen it like that in 1 or 2 videos but never found a way to show anything like that on it.
AeriaGloria Posted November 27, 2022 Posted November 27, 2022 9 hours ago, 3000 Black Jets of Allah said: How do you get your HSD to look like that with the compass lines coming out from the center? I think I've seen it like that in 1 or 2 videos but never found a way to show anything like that on it. It is likely a user files mod. I really want it to be able to notch easier Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
DSplayer Posted November 28, 2022 Posted November 28, 2022 On 11/27/2022 at 6:47 AM, 3000 Black Jets of Allah said: How do you get your HSD to look like that with the compass lines coming out from the center? I think I've seen it like that in 1 or 2 videos but never found a way to show anything like that on it. 18 hours ago, AeriaGloria said: It is likely a user files mod. I really want it to be able to notch easier It was a custom mod I had made a long while ago and never released publicly. Half of the mod no longer works due to the new DCS pure textures IC. 1 Discord: @dsplayer Setup: R7 7800X3D, 64GB 6000Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
AeriaGloria Posted November 28, 2022 Posted November 28, 2022 2 hours ago, DSplayer said: It was a custom mod I had made a long while ago and never released publicly. Half of the mod no longer works due to the new DCS pure textures IC. Wow nice job. Would make it a lot easier to see when RWR contacts were right at 90 degrees Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
Recommended Posts