jaguara5 Posted November 22, 2022 Posted November 22, 2022 (edited) 1. The AoA warning horn should be activated at 15degr. when the change rate is above 10degr/sec. In game it's activated always at 17AoA . Also the frequency increases between 15 and 17degr. 2. The incidence test switch should check the warning tape and command the respective horn. WIP i guess. 3. Also the potentiometer at the top of the indicator seems not to be working. EDIT - there are 2 more switches related to the lighting of the AoA instrument . Miscellaneous instrument lighting switch Allows lighting of the AOA indicator tape AOA indicator lighting rheostat AOA indicator colored lights. (s. page 51 of the game manual). I think they sould checked with the SME for correct functionality, not sure if they are working as they should null See also this video at 5:36 Edited November 23, 2022 by jaguara5
Solution fausete Posted November 23, 2022 Solution Posted November 23, 2022 Hello Jaguara, Thank you for your feedback, a couple of things to comment. 1. The anticipation does not exist in the Spanish F1s, the paragraph about the anticipation is completely absent from the manuals we use and this has been confirmed by an SME. 2. The test switch does work, but it is too slow. The correction will be available to the public soon. 3. The lighted ranges brightness can indeed be adjusted by the rheostat in the instrument, and the miscellaneous instrument rheostat controls the brightness of the indicator tape, as it should. 2
jaguara5 Posted November 23, 2022 Author Posted November 23, 2022 Thx! Good to have comments from the devs / testers. We have plenty of question. Keep going
jaguara5 Posted November 23, 2022 Author Posted November 23, 2022 (edited) After little testing, it seems that the clock hasn't a lighting function and the MISCELLANEOUS INSTRUMENT LIGHTING SWITCH doesn't have an effect on this (as it should per Aerges manual). Edited November 23, 2022 by jaguara5
Bremspropeller Posted November 23, 2022 Posted November 23, 2022 8 minutes ago, jaguara5 said: After little testing, it seems that the clock hasn't a lighting function and the MISCELLANEOUS INSTRUMENT LIGHTING SWITCH doesn't have an effect on this (as it should per Aerges manual). It seems to have, if you turn up the map-light. Not sure if that's what it's supposed to look like, though, as the clock-face is illuminated in dim white light (probably just stray light) and iId expect it to be red/ orange as the rest of the indications. So ein Feuerball, JUNGE!
fausete Posted November 24, 2022 Posted November 24, 2022 (edited) Hi again, First of all, the switch allows you to decide if the rheostat only controls the brightness of the AoA number band or also the emergency compass and the G-meter. The clock is illuminated by one of the map lights. About the comments from devs and other questions, we try to always take a look and we take into account all reports that are posted here. Some, like this one are easy to check and, if needed, correct. Other topics might be more complex and require more testing/questions to SMEs and further investigation or development and we prefer to not comment anything until we have a clear picture. As always, videos and tracks are very welcome whenever an issue is being reported and help facilitate our job. Edited November 24, 2022 by fausete
jaguara5 Posted November 24, 2022 Author Posted November 24, 2022 That makes sense, and indeed it's working that way in the game. So it's not a bug but rather a flight manual wip stuff (page. 51 must clarify this, it's little confusing). 2
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