diveplane Posted January 15, 2009 Posted January 15, 2009 (edited) i made the nav and beacon lights on all jets and helis little more realistic, smaller light halo around light source. looks a lot better over defaults. install to temp textures =enjoy. screen Edited January 15, 2009 by diveplane 1 https://www.youtube.com/user/diveplane11 DCS Audio Modding.
Chibawang Posted January 16, 2009 Posted January 16, 2009 I love you. Say, would it be possible to have rotor tip lights viewable from the cockpit? That's always kinda bugged me.
diveplane Posted January 16, 2009 Author Posted January 16, 2009 see what i can do. 1 https://www.youtube.com/user/diveplane11 DCS Audio Modding.
Francous Posted January 16, 2009 Posted January 16, 2009 Dive this is great but becareful on adding too much into the temp folder too much BMP and more Stutters .. Beside this Great work!
diveplane Posted January 16, 2009 Author Posted January 16, 2009 upto some 1 else to convert them into modman format. overwrite the files in the cdds format. these files are fairly small in size anway to add in temp folder. should not be a problem really. https://www.youtube.com/user/diveplane11 DCS Audio Modding.
DTWD Posted January 16, 2009 Posted January 16, 2009 DraggonRR found a method that you can convert (using modman) any textures to dds format (makes them far smaller than BMP) and then just rename them back to .bmp. The game runs and seemingly has no problems with this kind of texture. In fact it is invariably a smaller texture (thus graphics overhead) than when it's in the CDDS (go figure!?!). If I can be bothered I might go through and do this for all the ED textures that are in the temp textures directory. 1 Regards [sIGPIC][/sIGPIC]
Skypat Posted January 16, 2009 Posted January 16, 2009 DraggonRR found a method that you can convert (using modman) any textures to dds format (makes them far smaller than BMP) and then just rename them back to .bmp. The game runs and seemingly has no problems with this kind of texture. In fact it is invariably a smaller texture (thus graphics overhead) than when it's in the CDDS (go figure!?!). If I can be bothered I might go through and do this for all the ED textures that are in the temp textures directory. in fact even if you pack a bmp file, ModMan will convert it automatically to DDS format before installing it in CDDS file so don't worry about :) best regards Skypat
DTWD Posted January 16, 2009 Posted January 16, 2009 Yeah but it takes more work to do the full mod man/cdds installer. I for one can't get the ED CDDS creation tool to work to be able to take the next steps to get the modman instalation working. So simply converting to DDS is a doddle. Your right though, a proper instalation package would be the best bet, but if Diveplane doesn't want to do them we can't argue, he was good enough to do the creative part. Diveplane as your sort of part of ED will any of these mods/tweaks be appearing in the patch? Regards [sIGPIC][/sIGPIC]
Skypat Posted January 16, 2009 Posted January 16, 2009 (edited) you don't need at all the ED CDDS tool (you need it only for NEW SKIN SLOT) ModMan is inserting the BMP file in an existant CDDS file, (and will uninstall it if you uninstall the mod) it's very simple, i just used ModMan Maker and i added Diveplane's files that's not a problem ;) here is the ModMan7 package for your pleasure http://www.checksix-fr.com/bibliotheque/index.php?Fichier=5723 best regards Skypat Edited January 16, 2009 by Skypat
Sunjah Posted January 16, 2009 Posted January 16, 2009 Sweet! Remember, on Nov. 4th, vote for Black Shark for President!!!
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