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Syria Map objects unable to be destroyed or register as dead


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Posted

So while developing a mission I came across a section of the Syria map that does not seem to support destruction of map objects or trigger conditions of (Map Unit Dead). 

 In the northeastern part of the map there is a long bridge across the Euphrates (see attached screenshots). I can select "pylons" as map objects on the bridge, but not the bridge or sections of the bridge itself. The purpose being to set of a trigger when the bridge is destroyed, which can be done on other map objects on the Syria map. 

 I conducted several bomb runs, artillery and rocket strikes and the bridge will catch fire, make shell craters, but never collapse or look destroyed and the map objects never register as dead, so any triggers associated would not work. 

 If this could be corrected is some future update that would be great. This particular bridge is excellent for scenario/mission development.

Thanks,

bitboy

syria bridge Game view.png

syria bridge SAT view.png

syria bridge ALT view.png

syria bridge map view.png

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  • 5 months later...
Posted

Almost every unique object or building on the Syria map suffers this issue. It's one of the reasons why a DCS cannot have a Dynamic Campaign, critical targets are invincible map objects. I reported one in 2021, not even so much as an acknowledgement...

 

  • Like 3

Intel i5-8600k | EVGA RTX 3070 | Windows 10 | 32GB RAM @3600 MHz | 500 GB Samsung 850 SSD

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