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Everything posted by richskinns
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Incredible work Many thanks team this is super impressive
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Ramsay, Many thanks for looking into this. Nice to hear for you it worked via the track. I have both trigger and lever mapped on my winwing stick. I need to take another look at the bindings tonight no doubt something at my end. Appreciate the feedback, cheers.
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Have continual issues with auto pilot not functioning. Failed to work so I reinstalled the F1 module and it worked well for several missions. However then abruptly stopped working (auto pilot lights fail to light up. Please see attached track file and dcs log dcs.log F1EEno auto pilot.trk
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One question that I may have missed but ED haven't mentioned any remodeling of the engines? I obviously stand to be corrected but I would have imagined the current engine modelling would require a lot of new work for a high fidelity version?
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New version DSLL 3.6.0 just dropped. available from TechPowerups's site
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Passthrough not working Pimax Crystal Sim Flight version
richskinns replied to paul2437's topic in Pimax
Yep same here a total no go- completely non functional as it stands now?? -
Yep crashed down a few times
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Very nice indeed. many thanks for time and committment
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I think if you listen again you will hear that Wags actually alluded to the fact that there was something Japanese in the pipeline but he wont talk about it.
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
richskinns replied to Silver_Dragon's topic in DCS 2.9
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Yes I remember Wags mentioning it a number of years ago as a future graphics development. Interesting why in DCS case it's taking a long time to implement in view of the fact MSFS has represented rain on runways and rendered wet apron surfaces etc. for a number of years already.
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Yep considerable stuttering issues introduced in MT for me using VR since the last patch. Disabling HT definitely improved the situation but I have observed that VR performance in the Single thread executable is much better than MT as it stands at the moment. I'm back using the ST executable until they fix it CPU 12700 K GPU 4090 Samsung SSD
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Yep same here crash in MT and VR slow repair hasn’t solved the issue which persists in all missions across multiple theatres
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Unfortunately the slow repair didnt solve my crash issues turning on AG R for me always crashes DCS freeze screen then unresponsive hope we get a hot fix soon
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F-15E Strike Eagle - Wheel Chocks Radio Switch
richskinns replied to JUICE-AWG's topic in Bugs and Problems
Not for me... dead as flame out.. -
F-15E Strike Eagle - Wheel Chocks Radio Switch
richskinns replied to JUICE-AWG's topic in Bugs and Problems
The Ground crew for wheel chocks command does not work when starting a mission from the ground cold. e.g the option when you can place the AC anywhere. The MIC switch positioning has no impact. No comms -
I cant get any VR working since patch; steam or Open XR. I just get locked screened once DCS loads. 2D no issues at all.
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Syria Map objects unable to be destroyed or register as dead
richskinns replied to bitboy's topic in DCS: Syria Map
Agreed I have found quite a number of static engineering assets like bridges, and piers, etc on the Syria map that appear impervious to bomb damage. -
Dear ED when will see implementation of wet runway surfaces to correlate with rain. The renditions of rain on runway surfaces in MSFS is very impressive. The Supercarriers decks looks excellent in rain so when can we expect the same implementation to general runway/paved surfaces? BTW fantastic V2.8 many thanks
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Seems a common issue (exploding/and blackout issues) for me across the Syria map airfields on commencing taxiing. I haven't experienced it in other maps though.