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First of all I have to say that I just started learning 3d modeling just a couple of weeks ago, so I'm quite a noob in this 🙂

 

I got a problem after I added new edges to get more details but got bad effect when edges became visible when model shaded in ED ModelViewer2.

How I can solve this problem? The only tool that do not increase number of polygons I know  in 3ds max 2016 is to use button "Smooth" in Modelling tab.

 

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