Rostic Posted December 18, 2022 Posted December 18, 2022 First of all I have to say that I just started learning 3d modeling just a couple of weeks ago, so I'm quite a noob in this I got a problem after I added new edges to get more details but got bad effect when edges became visible when model shaded in ED ModelViewer2. How I can solve this problem? The only tool that do not increase number of polygons I know in 3ds max 2016 is to use button "Smooth" in Modelling tab.
razo+r Posted December 18, 2022 Posted December 18, 2022 If you want a smoother surfrace shading you need to use that smoothing feature. If you want to overall shape to be rounder you need to add more polygons
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