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2.8.1.34437 Open Beta - Not Fixed: Exported TEDAC creates a double image on the TEDAC in the cockpit


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Posted (edited)

2.8.1.34437 Open Beta AH-64 line states fixed:

"Fixed: Exported TEDAC creates a double image on the TEDAC in the cockpit."

However when I test this in instant action mission the double image is still there:

image.png

These are the two lines commonly added to TEDAC_init.lua in order to export the TEDAC:

"dofile(LockOn_Options.common_script_path.."ViewportHandling.lua")
try_find_assigned_viewport("AH64_TEDAC")"

Did the fix not make it into the patch, or do I need to change what's added to TEDAC_init.lua to export it without the double image?

 

Edited by TAIPAN_
  • Like 1

Pimax Crystal VR & Simpit User | Ryzen CPU & Nvidia RTX GPU | Some of my mods

  • TAIPAN_ changed the title to 2.8.1.34437 Open Beta - Not Fixed: Exported TEDAC creates a double image on the TEDAC in the cockpit
  • Solution
Posted (edited)

It looks like the default TEDAC viewport is now called 'TEDAC'. So we don't need to mod one in anymore. You will however notice the same issue with this export as with all exports: it's hopelessly dim.

Edited by Swift.

476th Discord   |    476th Website    |    Swift Youtube
Ryzen 5800x, RTX 4070ti, 64GB, Quest 2

Posted (edited)
3 hours ago, Swift. said:

It looks like the default TEDAC viewport is now called 'TEDAC'. So we don't need to mod one in anymore. You will however notice the same issue with this export as with all exports: it's hopelessly dim.

 

correct, but the Gunner is again not centerd ... :-/

or was ist first the Gunner 3d model ? lol

Screen_221219_152439.jpg

Edited by Mapi
Posted
13 minutes ago, Mapi said:

correct, but the Gunner is again not centerd ... :-/

or was ist first the Gunner 3d model ? lol

Screen_221219_152439.jpg

 

The gunner being centered is a different issue to the one raised in this thread.

Having said that, it's not incorrect. Look at the seat position in the cockpit. You will notice the seats are offset to the right hand side, to make space for the collective on the left side. The TDU is centered in the cockpit however, making it look offset relative to the seat.

  • Like 1

476th Discord   |    476th Website    |    Swift Youtube
Ryzen 5800x, RTX 4070ti, 64GB, Quest 2

Posted

realy?

"Having said that, it's not incorrect. Look at the seat position in the cockpit. You will notice the seats are offset to the right hand side, to make space for the collective on the left side. The TDU is centered in the cockpit however, making it look offset relative to the seat. "

crappy work place, wouldn't want to work like that.
I feel sorry for those who have to work like this.

 @ "ED Closed Beta Testers Team"

-->  please test more !!!!!!!!!!!!!!

Posted
16 hours ago, Swift. said:

It looks like the default TEDAC viewport is now called 'TEDAC'. So we don't need to mod one in anymore. You will however notice the same issue with this export as with all exports: it's hopelessly dim.

 

Solved! 

thank you sir

Pimax Crystal VR & Simpit User | Ryzen CPU & Nvidia RTX GPU | Some of my mods

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