TAIPAN_ Posted December 18, 2022 Posted December 18, 2022 (edited) 2.8.1.34437 Open Beta AH-64 line states fixed: "Fixed: Exported TEDAC creates a double image on the TEDAC in the cockpit." However when I test this in instant action mission the double image is still there: These are the two lines commonly added to TEDAC_init.lua in order to export the TEDAC: "dofile(LockOn_Options.common_script_path.."ViewportHandling.lua") try_find_assigned_viewport("AH64_TEDAC")" Did the fix not make it into the patch, or do I need to change what's added to TEDAC_init.lua to export it without the double image? Edited December 18, 2022 by TAIPAN_ 1 Pimax Crystal VR & Simpit User | Ryzen CPU & Nvidia RTX GPU | Some of my mods
Solution Swift. Posted December 19, 2022 Solution Posted December 19, 2022 (edited) It looks like the default TEDAC viewport is now called 'TEDAC'. So we don't need to mod one in anymore. You will however notice the same issue with this export as with all exports: it's hopelessly dim. Edited December 19, 2022 by Swift. 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2
Mapi Posted December 19, 2022 Posted December 19, 2022 (edited) 3 hours ago, Swift. said: It looks like the default TEDAC viewport is now called 'TEDAC'. So we don't need to mod one in anymore. You will however notice the same issue with this export as with all exports: it's hopelessly dim. correct, but the Gunner is again not centerd ... :-/ or was ist first the Gunner 3d model ? lol Edited December 19, 2022 by Mapi
Swift. Posted December 19, 2022 Posted December 19, 2022 13 minutes ago, Mapi said: correct, but the Gunner is again not centerd ... :-/ or was ist first the Gunner 3d model ? lol The gunner being centered is a different issue to the one raised in this thread. Having said that, it's not incorrect. Look at the seat position in the cockpit. You will notice the seats are offset to the right hand side, to make space for the collective on the left side. The TDU is centered in the cockpit however, making it look offset relative to the seat. 1 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2
Mapi Posted December 19, 2022 Posted December 19, 2022 hehehe correct: no export "mod" needed is the the first. thats all 1
Mapi Posted December 20, 2022 Posted December 20, 2022 realy? "Having said that, it's not incorrect. Look at the seat position in the cockpit. You will notice the seats are offset to the right hand side, to make space for the collective on the left side. The TDU is centered in the cockpit however, making it look offset relative to the seat. " crappy work place, wouldn't want to work like that. I feel sorry for those who have to work like this. @ "ED Closed Beta Testers Team" --> please test more !!!!!!!!!!!!!!
TAIPAN_ Posted December 20, 2022 Author Posted December 20, 2022 16 hours ago, Swift. said: It looks like the default TEDAC viewport is now called 'TEDAC'. So we don't need to mod one in anymore. You will however notice the same issue with this export as with all exports: it's hopelessly dim. Solved! thank you sir Pimax Crystal VR & Simpit User | Ryzen CPU & Nvidia RTX GPU | Some of my mods
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