LorenLuke Posted December 17, 2022 Posted December 17, 2022 Please either make it so that our body, seat, or the entire back of the helicopter can block out sun glare from directly behind the player, or at least change the time of day so that the INU reset mission makes it near impossible to see the target. 1
Mr_Blastman Posted December 19, 2022 Posted December 19, 2022 (edited) This was never a problem in Black Shark 2, but in Black Shark 3, notice the right instrument console and how it is lit by ambient light, but should not be, and instead enshrouded in shadow given the out of cockpit lighting... The panel is blocked from sunlight due to wall of chopper, yet remains lit with gradation towards light source that should not be there. Instead we should see shadows being cast. The cockpit seems to be rendering light through the wall here. Edited December 19, 2022 by Mr_Blastman
Mr_Blastman Posted December 19, 2022 Posted December 19, 2022 My example can be easily reproduced by flying the Shark 3 in the Marianas free flight instant action scenario.
bingbean Posted December 19, 2022 Posted December 19, 2022 Actually it is broken since 2.8 even for BS2.
Mr_Blastman Posted December 19, 2022 Posted December 19, 2022 The light does not seem to be properly occluded by the walls of the cockpit anymore in 2.8+
Schlomo1933 Posted January 1, 2023 Posted January 1, 2023 I read somewhere that it is related to the global cockpit illumination. It’s buggy in the BS3. Ass a work arround: turn off the global cockpit illumination, and the cockpit looks normal. Hope it get fixed soon.
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