Shibbyland Posted December 26, 2022 Posted December 26, 2022 Hi All, Haven't put this as a bug because I don't know if it is one. I've just trialed the NTTR map considering buying it. I'm just noticing CPU usage I don't get on other maps. I'm getting as high as 100% CPU and 100% GPU usage simultaneously then CPU usage will drop back to circa 40% then back up to 100% again. Just seems odd, I can't recall seeing 100% CPU usage at any other time. My specs: i7 9700k, RTX 2060 super, 32GB GSkill RAM ,DCS installed on it's own nvme SSD with 500gb space remaining (50%).
Flappie Posted December 26, 2022 Posted December 26, 2022 Hi, please record a track and attach it here (button "Save Track" in the debriefing menu). ---
Shibbyland Posted December 27, 2022 Author Posted December 27, 2022 Hi Flappie, I had trouble replicating the issue but this track should show some of what I'm talking about. It appears to be spikes in CPU use. Generally it's staying at around 36% but it'll climb, peak at 90-100% stay there for a few moments then drop back to 36%. Am I right in thinking 100% GPU usage is normal? Each update, it gets harder and harder to run DCS where with no change to settings I'm now down to 25FPS at times whereas I used to be stable at much higher rates. This could be part of that technological creep that's leaving me behind. NTTR CPU use.trk
Shibbyland Posted December 27, 2022 Author Posted December 27, 2022 Actually this second example is probably better, few spikes to 100% in this one. Thanks NTTR CPU use 2.trk
Flappie Posted January 12, 2023 Posted January 12, 2023 (edited) Thanks. No such issue for me in the first minutes of the track (the Tomcat crashes to the ground after some time - caused by bad track replay). Edited January 12, 2023 by Flappie ---
Pikey Posted January 13, 2023 Posted January 13, 2023 I'd check the logs for compiling textures. If you just got this map then ran it this could be attributed. NTTR is normally one of the most performant maps in DCS. Read the dcs.log. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
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