Kurtz Posted January 20, 2009 Posted January 20, 2009 I think there is a problem that needs addressing in multiplay in that when a player connects to the server, the client downloads any custom mission in play and the mission is stored in the temp folder as we all know in a time format file name. The problem is that the next time the player joins the server, or even if he stays connected and the map is restarted again, then clients are greeted with another DL of the same mission they already have in their temp folder. Can the game be patched so as miz files are downloaded with their original name into the multiplay folder? Also ive found clients often disconnect during the miz download phase thinking their game is hung on map load. If their was a DL progress bar or even a "DL in progress" text entry clients would know whats going on, rather than just think multiplay is problematic.
71st_Mastiff Posted January 20, 2009 Posted January 20, 2009 +1 "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
Recommended Posts