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Posted

@ouky1991Hi, can I ask you for help? There are more of us who are having problems with the mod. Are you planning to update it or is it already dead? thanks.

 

Posted
20 hours ago, unmar said:

@ouky1991Hi, can I ask you for help? There are more of us who are having problems with the mod. Are you planning to update it or is it already dead? thanks.

 

Hi I haven't checked last update of DCS, but it worked normally before. I'll have a look

 

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Posted (edited)

Today I tried deleting user data, uninstalling and reinstalling the module (F-18), but the mod still doesn't work well. Reshade has no effect on this either. I can't think of anything else I could try.

Edited by unmar
Posted
On 4/23/2025 at 7:04 PM, unmar said:

Today I tried deleting user data, uninstalling and reinstalling the module (F-18), but the mod still doesn't work well. Reshade has no effect on this either. I can't think of anything else I could try.

Sorry man, still didn't find time to update, What exactly isn't working?

Posted (edited)

The text on the Hornet HUD is yellow and on the Viper HUD it is white (pictures are up). The RGB color code is set correctly. I am using the latest version downloaded from DCS user-files.

 

Can you please uplout your personal material.lua?

this is default settings for Hornet:

MDG_materials[MDG_SELF_IDS.HUD]     = {2, 255, 30, 70}
--MDG_materials[MDG_SELF_IDS.HUD]     = {5, 255, 76, 400}
-- {94, 202, 0, 255} -- MDI original
-- {57, 224, 32, 255} -- MDI test
-- {69, 224, 45, 255} -- MDI test 2
--MDG_materials[MDG_SELF_IDS.LMDI]     = {94, 202, 0, 255} -- MDI original
MDG_materials[MDG_SELF_IDS.LMDI]     = {94, 202, 0, 350} -- MDI original
MDG_materials[MDG_SELF_IDS.RMDI]     = MDG_materials[MDG_SELF_IDS.LMDI]
MDG_materials[MDG_SELF_IDS.HI]         = {25, 255, 40, 999} -- MDI original
 

But text is yellow for hornet...

Edited by unmar
Posted
2 hours ago, unmar said:

The text on the Hornet HUD is yellow and on the Viper HUD it is white (pictures are up). The RGB color code is set correctly. I am using the latest version downloaded from DCS user-files.

 

Can you please uplout your personal material.lua?

this is default settings for Hornet:

MDG_materials[MDG_SELF_IDS.HUD]     = {2, 255, 30, 70}
--MDG_materials[MDG_SELF_IDS.HUD]     = {5, 255, 76, 400}
-- {94, 202, 0, 255} -- MDI original
-- {57, 224, 32, 255} -- MDI test
-- {69, 224, 45, 255} -- MDI test 2
--MDG_materials[MDG_SELF_IDS.LMDI]     = {94, 202, 0, 255} -- MDI original
MDG_materials[MDG_SELF_IDS.LMDI]     = {94, 202, 0, 350} -- MDI original
MDG_materials[MDG_SELF_IDS.RMDI]     = MDG_materials[MDG_SELF_IDS.LMDI]
MDG_materials[MDG_SELF_IDS.HI]         = {25, 255, 40, 999} -- MDI original
 

But text is yellow for hornet...

OK updated the game. Nothing in the materials was changed. so it should still work, my .lua file is the same as above. Are you using any other mod that changes colors of symbology parhaps?

2 hours ago, unmar said:

The text on the Hornet HUD is yellow and on the Viper HUD it is white (pictures are up). The RGB color code is set correctly. I am using the latest version downloaded from DCS user-files.

 

Can you please uplout your personal material.lua?

this is default settings for Hornet:

MDG_materials[MDG_SELF_IDS.HUD]     = {2, 255, 30, 70}
--MDG_materials[MDG_SELF_IDS.HUD]     = {5, 255, 76, 400}
-- {94, 202, 0, 255} -- MDI original
-- {57, 224, 32, 255} -- MDI test
-- {69, 224, 45, 255} -- MDI test 2
--MDG_materials[MDG_SELF_IDS.LMDI]     = {94, 202, 0, 255} -- MDI original
MDG_materials[MDG_SELF_IDS.LMDI]     = {94, 202, 0, 350} -- MDI original
MDG_materials[MDG_SELF_IDS.RMDI]     = MDG_materials[MDG_SELF_IDS.LMDI]
MDG_materials[MDG_SELF_IDS.HI]         = {25, 255, 40, 999} -- MDI original
 

But text is yellow for hornet...

If you still see the same problem try lovering some of the numbers to something like this:

 

MDG_materials[MDG_SELF_IDS.HUD]     = {2, 255, 15, 70}
--MDG_materials[MDG_SELF_IDS.HUD]     = {5, 255, 76, 400}
-- {94, 202, 0, 255} -- MDI original
-- {57, 224, 32, 255} -- MDI test
-- {69, 224, 45, 255} -- MDI test 2
--MDG_materials[MDG_SELF_IDS.LMDI]     = {94, 202, 0, 255} -- MDI original
MDG_materials[MDG_SELF_IDS.LMDI]     = {94, 202, 0, 350} -- MDI original
MDG_materials[MDG_SELF_IDS.RMDI]     = MDG_materials[MDG_SELF_IDS.LMDI]
MDG_materials[MDG_SELF_IDS.HI]         = {5, 255, 30, 999} -- MDI original

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Posted
1 hour ago, ouky1991 said:

 Are you using any other mod that changes colors of symbology parhaps?

 

This is what I thought too. I've turned off all mods and to no avail. The important thing for me is to know that the mod is working. So the problem must be with my DCS installation.

Edit: I used the data you provided and it's much better.

 

Thank you

Posted

I have a problem with the mod for the F-16 HUD as well instead of the normal colors i get two colors in the hud with latest patch.

same as this

F-16.jpg

g8PjVMw.png

Posted
1 hour ago, Mainstay said:

I have a problem with the mod for the F-16 HUD as well instead of the normal colors i get two colors in the hud with latest patch.

same as this

F-16.jpg

There were always two colors, but the difference should be barely noticeable. It's possible they've changed the way it's rendered on the glass. You can fix it by lowering the first and third number in the material lua to something like this

materials["HUD"]                        = {2, 255, 15, 70}
materials["FONT_DED"]                    = {121, 255, 19, 255}    -- {251, 220, 0, 255}
materials["FONT_PFLD"]                    = {121, 255, 19, 255}    -- {251, 220, 0, 255}
materials["MASK_MATERIAL_PURPLE"]        = {255, 0, 255, 30}

materials["MFD_BACKGROUND"]                = {0, 0, 0, 255}
materials["MFD_FONT_BKGND_WHITE"]        = {255, 255, 255, 255}

materials["LMFD_MATERIAL"]                = {255, 255, 255, 255}            -- Default color for all MFDs
materials["RMFD_MATERIAL"]                = materials["LMFD_MATERIAL"]    -- Default color for all MFDs
materials["MFD_BLACK"]                    = {0, 0, 0, 255}

materials["TGP_STBY_BLACK"]                = {0, 0, 0, 255}
materials["TGP_STBY_DGRAY"]                = {5, 5, 5, 255}

local HUD_mat = materials["HUD"]
materials["HUD_GREEN_FOV"]                = {HUD_mat[0], HUD_mat[1], HUD_mat[2], 100} -- used for FOV lens render

materials["UHF_RADIO"]                    = {179, 198, 85, 255}
materials["UHF_RADIO_CHANNEL_MAP"]        = {0, 0, 0, 250}

materials["EHSI_BACKGROUND"]            = {0, 0, 0, 255}
materials["EHSI_BLACK"]                    = {0, 0, 0, 255}
materials["EHSI_WHITE"]                    = {255, 255, 255, 255}
materials["EHSI_GRAY"]                    = {200, 200, 200, 255}
materials["EHSI_RED"]                    = {255,   0,   0, 255}
materials["EHSI_BLUE"]                    = { 23, 140, 255, 255}
materials["EHSI_YELLOW"]                = {255, 255, 100, 255}
materials["EHSI_GOLD"]                    = {255, 250, 173, 255}
materials["RWR_STROKE"]                    = {0, 255, 0, 230}
materials["CMDS_GREEN"]                    = {5, 255, 25, 999}
-- HMD
materials["HMD_SYMBOLOGY_MATERIAL"]        = {2, 255, 20, 255}

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Posted
8 minutes ago, ouky1991 said:

OK. They've definitely changed something about how the HUD renders, I'll rework this in the future

Okay thnx ill hold for now till you release new version

g8PjVMw.png

Posted

New version added to the first page, tried to make it as close to the previous one as possible. 

Currently there's a small problem with F-16's HMD, when zoomed out to maximum, the cross at the center disappears. The HMD symbology is tied to the HUD symbology and for some reason can't be edited the same way as F-18's HMD. Workaround is to increase "stroke_fuzziness" in StrokesDefs.lua from 0.32 to something over 0.4 (vanilla value is 0.6)

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