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Realistic re-arm, refuel and repair times for the new EDDCE


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Posted (edited)
4 hours ago, Fastbreak said:

Just for those who talk about DCS as a game - it is a simulation

 

Classic, it's this argument again. Simulators are games. Your definition of what makes a game a game is a personal choice. It does not change the actual definition of the term "video game".

 

Anyway, apologies for veering off topic.

image.png

Edited by ColinM9991
Posted
17 hours ago, Fastbreak said:

Just for those who talk about DCS as a game - it is a simulation.

This misapprehension and false dichotomy seemingly crops up regularly. Please remember that

  • one does not preclude the other
  • "A simulation is model that mimics the operation of an existing or imagined process/system over time" (to quote my late systems engineering professor). That's all. Nowhere does 'realism' enter the picture. Here is a simulation of flat earth - not that realistic. You can even buy such a sim (note it's claiming to NOT be a game 🙂 ). The mark of quality for a simulation isn't realism, but how well it suits the simulation creators' pre-defined goals.
  • In his context people often infer that playing a sim requires higher skills than other games. It does not. It may require different skills or styles, though. All playing styles are equally valid

And yes, DCS is definitely a game, there in no doubt about that, and everyone who has played DCS has seen this:

image.png

Let's put this one to rest, it's tired.

  • Like 2
Posted
Just now, cfrag said:

Let's put this one to rest, it's tired.

And also not strictly relevant to the thread either.  Game, simulator, sandbox, procedures trainer.  Semantics, that's all.  Whatever you call it, it is a piece of software, and not reality.

  • Like 4

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