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Posted

Hey guys

Didn't want to post this in the bug section as it may be correct but it seems strange to me.
I've been testing the KH-25 missiles against a variety of ground targets, two of them are required to destroy a single bunker, when attacking even the lightest of ships such as the "La Combatante II"  I've witnessed the first missile doing zero damage upon hitting, at best both missiles will do less than 50% damage.

There's videos on YouTube of the KH-25 successfully being used against light ships from a few years back and it seems like they did more damage? 

 

  • 1 year later...
  • 1 year later...
Posted (edited)

+1.
I have make a lua script to make additonnal explosive damage regarding the explosive mass of the missile (Work only against heavy ship).
(Boost coeff in line 1 to increase damage).
Ex : 
- Explosive mass of a KH-25ML : 46.2
- coeff : 3
=>Additionnal explosion : volume 3 * 46.2 = 139

It's a patchwork because ED don't work on realistic damage model for ship.
IAHeavyArmedShipDamage.lua

Edited by Kappa-06MHR
  • Like 1
Posted (edited)

I recommand a coeff 4-5.

For example :
For a Ropucha landing ship, an explosion "volume 50" on his center left the Ropucha at 93.75 of his life (-120 HP / 2000)
Kh-25ML have an explosive mass of 46.2 KG.
Coeff 4 make an adititonnal explosion volume : 46.2 x coeff 4 = 184. In this grid, an explosive volume 184 make a Ropucha with ~ 3/4 of his life. So Technicaly, with coeff 4, you must use 3/4 KH-25 to sunk a Ropucha. It's more realistic. Greater is the coef, greater will be the additionnal explosion.

dmg1.png

Edited by Kappa-06MHR
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