Sneethe Posted January 14, 2023 Posted January 14, 2023 Hey guys Didn't want to post this in the bug section as it may be correct but it seems strange to me. I've been testing the KH-25 missiles against a variety of ground targets, two of them are required to destroy a single bunker, when attacking even the lightest of ships such as the "La Combatante II" I've witnessed the first missile doing zero damage upon hitting, at best both missiles will do less than 50% damage. There's videos on YouTube of the KH-25 successfully being used against light ships from a few years back and it seems like they did more damage?
X_legio Posted January 16, 2023 Posted January 16, 2023 +1 here, the KH-25 do very light damages against the ships. 1
GrEaSeLiTeNiN Posted January 21, 2023 Posted January 21, 2023 +1 AMD Ryzen 5 5600X | Gigabyte RTX 3070 Gaming OC 8GB | 64GB G.SKILL TRIDENT Z4 neo DDR4 3600Mhz | Asus B550 TUF Plus Gaming | 2TB Aorus Gen4 TM Warthog HOTAS | TrackIR 5 | Windows 10 Home x64 | My HOTAS Profiles
PawlaczGMD Posted February 14, 2024 Posted February 14, 2024 +1, sometimes does 0 damage to ships. This is with a good direct hit.
Kappa-06MHR Posted 15 hours ago Posted 15 hours ago (edited) +1. I have make a lua script to make additonnal explosive damage regarding the explosive mass of the missile (Work only against heavy ship). (Boost coeff in line 1 to increase damage). Ex : - Explosive mass of a KH-25ML : 46.2 - coeff : 3 =>Additionnal explosion : volume 3 * 46.2 = 139 It's a patchwork because ED don't work on realistic damage model for ship. IAHeavyArmedShipDamage.lua Edited 11 hours ago by Kappa-06MHR 1
Kappa-06MHR Posted 11 hours ago Posted 11 hours ago (edited) I recommand a coeff 4-5. For example : For a Ropucha landing ship, an explosion "volume 50" on his center left the Ropucha at 93.75 of his life (-120 HP / 2000) Kh-25ML have an explosive mass of 46.2 KG. Coeff 4 make an adititonnal explosion volume : 46.2 x coeff 4 = 184. In this grid, an explosive volume 184 make a Ropucha with ~ 3/4 of his life. So Technicaly, with coeff 4, you must use 3/4 KH-25 to sunk a Ropucha. It's more realistic. Greater is the coef, greater will be the additionnal explosion. Edited 11 hours ago by Kappa-06MHR 1
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