gav88888 Posted January 20, 2023 Posted January 20, 2023 (edited) Hi, Not really sure if there is a mod or anything in the mission editor that might do this, but I am looking for something that when you have a group of AI, say a bunch of tanks all parked close together in a field, then you take one of them out the other ones will move about a bit then stop. It would be nice if it was more realistic where they would try to hide near a building or in some trees, or leave the area completely. I am sure there is a config setting somewhere that tells the AI to scatter x distance, can this be changed by a lot? Disperse under fire option doesnt help when set high... Is there anyway to do this? Thanks Edited January 20, 2023 by gav88888 1
Tank50us Posted January 21, 2023 Posted January 21, 2023 For something like this, you'd need a complete rework of the DCS Ground AI Logic. Some games did this with infantry, for example if you placed infantry units in C&C3 near something they could take cover behind (like a car), they'd automatically move to that at the end of their movement. Something like that could be written into future DCS Infantry, but for vehicles, it'd be a bit harder to accomplish. All that said, it would be nice to have units behave like actual humans trying to survive an airstrike, rather than be easy marks for us in the air. Another thing that I'd like to add... is tank crews. Something seen during ODS (and there's plenty of footage of it), is crews realizing how screwed they were, and abandoning the tank and running for cover. Something like that would be kinda neat to see in DCS, where when a tank is critically damaged (starts burning), you see the crew abandon the tank and run for cover (similar to a pilot punching out of a critically damaged plane), or, if the tanks 'skill' is low enough, they may bail at the mere sight of an enemy aircraft in the area. 2
jonsky7 Posted January 22, 2023 Posted January 22, 2023 (edited) On 1/20/2023 at 2:44 PM, gav88888 said: Hi, Not really sure if there is a mod or anything in the mission editor that might do this, but I am looking for something that when you have a group of AI, say a bunch of tanks all parked close together in a field, then you take one of them out the other ones will move about a bit then stop. It would be nice if it was more realistic where they would try to hide near a building or in some trees, or leave the area completely. I am sure there is a config setting somewhere that tells the AI to scatter x distance, can this be changed by a lot? Disperse under fire option doesnt help when set high... Is there anyway to do this? Thanks If you're asking if there is anyway to have them scatter then I suppose there is, but it will take a bit of trigger setting. You could place several tanks as individuals, not a group. Give them all a waypoint in different directions, and set a hold condition to be stopped on a user flag. Then you could set a trigger for each unit, either if unit damaged or unit killed, then set user flag on. Then if one of the tanks gers hits, the user flagged is triggered, so the hold condition is removed, the tanks then carry on the set waypoint route. Not quite as simple as what you are asking but do-able. Example>>>>>>>>> scatter.miz Edited January 22, 2023 by jonsky7 2
gav88888 Posted January 23, 2023 Author Posted January 23, 2023 18 hours ago, jonsky7 said: If you're asking if there is anyway to have them scatter then I suppose there is, but it will take a bit of trigger setting. You could place several tanks as individuals, not a group. Give them all a waypoint in different directions, and set a hold condition to be stopped on a user flag. Then you could set a trigger for each unit, either if unit damaged or unit killed, then set user flag on. Then if one of the tanks gers hits, the user flagged is triggered, so the hold condition is removed, the tanks then carry on the set waypoint route. Not quite as simple as what you are asking but do-able. Example>>>>>>>>> scatter.miz Cheers, will have a play around with it, but yeah, not something you can do on every mission
jonsky7 Posted January 23, 2023 Posted January 23, 2023 (edited) 4 hours ago, gav88888 said: Cheers, will have a play around with it, but yeah, not something you can do on every mission You can speed the process up somewhat. Place one tank, set the waypoint and hold condition. Copy that tank and paste as many times as you like, then just adjust waypoints. For trigger, make one trigger, clone it, only have to change the unit name. Edited January 23, 2023 by jonsky7 2
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