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gav88888

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  1. An old post, but still a valid question as I find the same now, how to clear the SA page of destroyed SAMs?
  2. Cheers, will have a play around with it, but yeah, not something you can do on every mission
  3. Hi, Not really sure if there is a mod or anything in the mission editor that might do this, but I am looking for something that when you have a group of AI, say a bunch of tanks all parked close together in a field, then you take one of them out the other ones will move about a bit then stop. It would be nice if it was more realistic where they would try to hide near a building or in some trees, or leave the area completely. I am sure there is a config setting somewhere that tells the AI to scatter x distance, can this be changed by a lot? Disperse under fire option doesnt help when set high... Is there anyway to do this? Thanks
  4. Cool thanks I don't have the miz but can replicate if needed, however it was a dawn strike, just as the sun was visible over the horizon, in mid December and temps where around 15c I think it was. I would assume any warming during the previous day would have gone by morning.
  5. Hi, Was flying PG last night being very impressed with the new lighting. However using FLIR things like water, electric pylons etc where glowing when using WHOT. Is this right?
  6. Thanks I will have a play with that tonight, I assume he can still find and lock targets really quickly, it's just identifying them takes a bit longer? If that's the case are there plans to make him less effective at finding targets and locking them so quickly? Might be good to time a human CPG vs George and tweak it so its more of a match. Just an idea
  7. I must have missed this, where in the editor is this as I would love to make him more realistic. It's not until you do CPG work yourself that you realize just how amazing George is compared lol
  8. I don't know if you have come across this situation where you see a bunch of vehicles hidden in the trees, some of them are close to the edge making them easier to spot, so you fire your hellfires and they hit the trees instead of the vehicles, causing no damage... You see that they are not an air threat so you move in closer and switch to guns and blow them up, through the trees. I guess bullets can get through trees but firing a hellfire which is capable of taking out a building doesn't harm the tree or the vehicle.... I know this isn't an Apache issue but makes you laugh none the less
  9. Funny you say that, last night I thought maybe a slow creep forward would be better for firing from, then banking left or right and going again as hoover is just a nightmare at the moment.
  10. Now that seat swapping is available in MP its better because I let George do the hovering and transition in and out of a hover, and I like doing CPG stuff, however if you suddenly come under attack whilst in CPG George is useless at getting out of the area/avoiding the incoming fire so you have to jump back into the Pilot seat, but most of the time this results in a crash if your hovering low as for some reason the engine torque seems very low, like 30-50%, and it just drops as not enough time to recover back up to get it moving from the hover. Also when George does a sharpish turn he also drops from the sky as he has the torque over 100 and keeps it there... These are specific situations though, general flying, slow in and out of hovering and easy turning he is fine, its just when you need to be more eager due to the situation he falls apart. So in summary I don't enjoy being a Pilot as its still a pain to fly, plus the SAS constantly going off is annoying, and being CPG is good provided your far enough away from the enemy and your gentle with George.
  11. Yeah that is the mode I was in with 0 altitude, but I only gave him a short time to land, which he didn't, so jumped in the back. I will leave it longer and see what happens...
  12. Hi, This might have been covered before but I couldn't see when searching, but when in the CPG seat and George is flying how do you get him to land? What I do is set the altitude to 0 then jump in the Pilot seat and land myself, but is there a better way? Thanks
  13. We have the VKB Gladiator. What works best for me is letting George fly and I take the CPG seat. George is able to hold a hover perfectly lol
  14. I got it on pre-release but I don't bother using it anymore, not until it''s easier to fly as I find it a nightmare transitioning in and out of a hover, also trying to keep it level whilst going to the target is difficult, you can't do hands free anymore, its all over the place, the attitude hold used to keep it stable. My mate also has the apache and the same hotas as me and has the same issues. We both prefer using the KA. The Blackhawk is definitely the nicest flying helo in the game but does have a lot of tech keeping it stable. Hopefully with some tweaks and updates the apache will be a lot better.
  15. I have just downloaded TTI missions and been playing Causaus a lot, but moving to PG my plane/helo doesn’t work. For example on Caucaus I can use the 18 and Apache fine, my CPU is about 40% and Memory is 80% and FPS in VR is 45fps. Swapping to PG I get the same stats, however when going to full afterburner to take off in the 18 it doesn’t accelerate. The burner is on but it slowly moves forward. I get weird issues in the apache as well. When taking off the stick moves in the cockpit but the helo doesn’t move. Also the engine over revs but my throttle is at the bottom. I assume something in the scripting is off as my resources are ok, but does anyone else have this issue with PG? I can fly my normal missions or liberations missions in PG no problem. I asked a friend to try the apache and he had the same issues.
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