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Problems with DCS Task attackMapObject in latest Beta 2.8.2.35759


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Posted

Recently have had attackMapObject tasks fail by not dropping bombs (no errors in log). Worked great for a year or so. I also noticed that the Caucasus map has SCENERY targets updated with new object_ids but I don't think that's related.  Anyone else experiencing this weirdness. Oh and most scenery targets on Caucasus are virtually indestructible now.  They can happily take 16 x 2000 pound lgb's no problem. 

Posted

@mongrelposting the same in multiple threads isn't going to help. 

Do you have a track for attackMapObject issue?

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Posted

Track contains code looking for a moose that isn't there. He must have gotten loose. 

2023-01-28 04:41:15.579 INFO    SCRIPTING (Main): *** MOOSE DYNAMIC INCLUDE START *** 
2023-01-28 04:41:15.579 ERROR   SCRIPTING (Main): Mission script error: [string "C:\Users\ME\AppData\Local\Temp\DCS\/~mis00006A56.lua"]:10: can't open 'Scripts/Moose_Dev/Moose/Modules.lua'
stack traceback:
	[C]: ?
	[C]: in function 'assert'
	[string "C:\Users\ME\AppData\Local\Temp\DCS\/~mis00006A56.lua"]:10: in function 'Include'
	[string "C:\Users\ME\AppData\Local\Temp\DCS\/~mis00006A56.lua"]:22: in main chunk
2023-01-28 04:41:33.083 ERROR   SCRIPTING (Main): Mission script error: [string "C:\Users\ME\AppData\Local\Temp\DCS\/~mis00004BF3.lua"]:1: attempt to index global 'SPAWN' (a nil value)
stack traceback:
	[C]: ?
	[string "C:\Users\ME\AppData\Local\Temp\DCS\/~mis00004BF3.lua"]:1: in main chunk

Appears to have been able to reproduce it without scripting though. Reporting. Bombing at coordinates appears to work though. 

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