Kageseigi Posted April 7, 2023 Posted April 7, 2023 6 hours ago, draconus said: AI in sims can fly and fight since 90s and is already pretty good in DCS. Indeed, I am curious how it would be to sit in the RIO seat for a non-Iceman AI driven plane. Though I guess sitting is all that could be done. I assume everything is simplified, so all of the systems are just being simulated (a "simception"?) as though they are happening, though nothing is actually happening as it would in a player's plane. I believe Iron Mike posted a video the other day showing their testing tool (maybe an AI?) that is able to complete a perfectly level turn at speed which uses the rudders to keep the plane aligned, though I can't remember the thread. I wonder if there would be much hope in turning something like that into an F-14 version of the Falco AI? Haha, I'd love to see them set that thing loose in dogfight servers, and see how a perfectly controlled Tomcat would fare against the other jets!
Bosun Posted April 7, 2023 Posted April 7, 2023 (edited) 20 hours ago, draconus said: What are you talking about? AI in sims can fly and fight since 90s and is already pretty good in DCS. Draconus - Yes, AI planes and pilots fly. I was referring to having the wider dynamic range of human-level awareness to create goals and then create input data to match them too. Even current plane AI is run by rulesets and does not fly with any 'awareness' outside of very defined sets of parameters that guide actions. It can be complex enough to mimic fairly well - but it is a well-crafted illusion, and why it is very difficult to get AI to have a wide range of flight profiles and responses. You can have that, and DCS does, but it is not from an innate awareness that the AI has, or any sense of self and grounding in the world it is in, but rather another set of defined inputs and parameters that are meant to garner certain outcomes. Until an AI can generate its own priorities, goals and create its own desired outcomes, it will be difficult to make one 'human' enough to solidly mimic a real pilot that you, as a RIO, can interact with in that way, due to the more dynamic nature of the pilot's duties and job. In short - it is much easier to create a realistic facsimile of a 1st mate, than a Captain, in terms of making them autonomous - because like a 1st mate, the RIO is taking inputs and desired outcomes from the Captain, or player, who is in essence controlling the AI. Turn that on it's head, and you have an AI needing to control a player, which is a much more complex and challenging task that requires a level of fidelity that just isn't there yet. When you fly against AI aircraft - again - you're actually controlling them. By maneuvering your aircraft, you're inputting parameters for that AI to respond too. It is reacting based on that and what its programmed abilities are. Edited April 7, 2023 by Bosun
draconus Posted April 7, 2023 Posted April 7, 2023 (edited) 1 hour ago, Bosun said: Turn that on it's head, and you have an AI needing to control a player, which is a much more complex and challenging task that requires a level of fidelity that just isn't there yet. It's the same. Ask the current AI what would it do now and tell the player. Edited April 7, 2023 by draconus Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Bosun Posted April 7, 2023 Posted April 7, 2023 It isn't really though. While you could have an AI pilot that issued you commands - what you really want in an AI Pilot is to make their own executive decisions, based on not only what you are doing, but what is going on outside. Jester's level of interaction is "Jester, press this switch". "Ok, switch pressed." The Pilots' interaction would be "I need this switch pressed." and then for every permutation of you hitting in in a timely fashion, or not hitting it, or accidentally cycling through something else, even by mistake, would need to be taken into account. It is more complex, by far. While someone could code all that in via current narrow-AI abilities, it would be a herculean task to get it to feel dynamic enough to be playable. However - for this new Jv2 that we're getting, who knows? Perhaps they've built in more adaptability from the get go?
draconus Posted April 7, 2023 Posted April 7, 2023 11 minutes ago, Bosun said: While you could have an AI pilot that issued you commands - what you really want in an AI Pilot is to make their own executive decisions, based on not only what you are doing, but what is going on outside. Yes, current AI behaves in reaction to what is around, this is coded by triggers, zones and actions, yes, not some not-yet-existing own-mind-AI. You're dreaming of something that is far future and for DCS it'd have to take a few ms of CPU time - so not realistic in near future. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
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