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Posted (edited)

For those using the OpenXR Toolkit, you can adjust these values to sharpen your headset considerably.  I am experimenting with 97% World Scale and 88% Field of View. 

For World Scale, you can dial this in exactly with your IPD (inter pupil distance).  For Field of View, I just started dropping the value until I could see movement at the far edges of the screen, then turned it back up 1%.

Feel free to share your settings.

Edited by Glide
Posted

IIRC those same settings can be made in Steam VR as well.

Don B

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Posted

Interestingly enough on the back of this thread I had a play around with the field of view, using the simple setting didn't achieve anything, as soon as it dropped below 100% I could see a black border all around.

However, it would appear that in my case, DCS was rendering outside of the headset to the right side of the right hand display.  Tweaked each of the settings as you described and ended up pulling the right/right in to around 88%.  Upshot of this is it has lost a bit of GPU framtime to the tune of about 0.2-0.4ms I think, not signficant but it's all additive and helps 🙂

Made no noticable difference to clarity or image quality though.  FWIW I set world scale in DCS rather than in openxr toolkit as there was a bug in toolkit that caused corruption of openkneeboard.  Might be worth tweaking the advanced FOV settings and seeing if you see any GPU frametime delta switching from simple to advanced and back again.

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Posted

I noticed that when I set field of view to 90 (which matches the height specs) I see no black bands.  I just looked straight ahead and started dropping it till I detected movement on the peripheral.  I'll give the IPD in the game setting a try as well.  Right now I've just set OXR to 75% and turned off everything else from the toolkit.  Super smooth.

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