Warlord64 Posted February 8, 2023 Posted February 8, 2023 (edited) Hi Guys Anyone who has flown the B-17G will notice that the aircraft is more of a Glossy Grey than Metallic so I made this Mod to address this issue. All You have to do to achieve Metallic Reflectivity from Brushed to Mirror Effect that is compatible in Specular and Roughmets* INSTALLATION Can be used with OvGME and should also work with JSGME(Not Tested) with this Zip file B-17 Metallic Mod_By Warlord64 (mediafire.com) (Re-Enable after Updates) Or Alternatively Just go to C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\tech\WWII Units\Shapes make a Copy of the original b-17glods.json file and then replace it with the new one Below. That's it Done.( With this option When DCS Updates You Will need to Overwrite the updated b-17glods.json with this Modded one.) PRE-MADE CUSTOM SKINS This will Automatically be applied to and Enhance the Default B-17 Skin as well as ALL Pre-made Custom Skins and any New skins with NO Texture Editing required at all . Open MODELVIEWER and You will see the difference straight away. SKIN MAKING TIPS TIP.. For the Diffuse.dds Skin base colour I use is a light Grey (d3d7db) but variations of Grey will also give contrasting results. For BARE METAL UN-PAINTED SURFACES using the Layered SPECULAR Template The base colour of the Spec.dds skin for example needs to be almost White for the Mirror Effect ( fffbff ) and a Medium Mauve ( c03ed0) for Medium Shine and Dull Mauve( 9c66a3) for Brushed Effect BUT variations of Mauve will give contrasting results so just experiment with it. Decals: I Recommend Light Brown (886d29) which has just enough sheen to prevent Haloing around larger Decals and National Markings, however for very small lettering/Bomb Kill Markings etc DO NOT create a Layer for these in the Specular Template as this WILL cause Haloing on the finished Skin. For PAINTED SURFACES using the Layered SPECULAR Template To achieve a Flat Matt Painted Surface I Recommend a Dark Green (23cb23) and for a Satin Surface I recommend Light Brown (886d29) * Roughmets If You have made Skins With Roughmets instead of Specular Ensure that ALL Roughmet.dds Skins for the Fuselage & Wings etc have been included in Your Custom Skin folder. PLEASE NOTE The Default B-17G Skin and any Custom Skins appearance will also be dictated by these factors so if a Painted Surface appears Shiny, Glossy or Fragmented then that is down to the Colour choices and description.lua Scripting of the Skin Maker and NOT this Mod. Also on the Propeller Rotor's for the Mirror Effect Skin You will need to copy the Rotor and Blurred Rotor skins Below into skin folder and add these lines to description.lua {"B17G_ROTOR", 0 ,"b_17g_rotor_d", false}; {"B17G_ROTOR", 1 ,"b_17g_rotor_n", true}; {"B17G_ROTOR", 2 ,"b_17g_rotor_s", false}; {"B17G_RotorBlured", 0 ,"b_17g_rotorblured_d", false}; {"B17G_RotorBlured", 2 ,"b_17g_rotorblured_s", false}; Cheers Keith null B_17G_RotorBlured_S.dds B_17G_ROTOR_S.dds B_17G_RotorBlured_D.dds B_17G_ROTOR_D.dds b-17g.lods.json Edited February 12 by Warlord64 3 5
jackd Posted November 14, 2023 Posted November 14, 2023 Thanks. Can one do this file manhandling via JSGME?
Warlord64 Posted November 15, 2023 Author Posted November 15, 2023 23 hours ago, jackd said: Thanks. Can one do this file manhandling via JSGME? Hi jackd It should be compatible with JSGME with this Zip file B-17 Metallic Mod_By Warlord64 (mediafire.com) I use and OVGME works fine so should also work JSGME 1
jackd Posted November 15, 2023 Posted November 15, 2023 Thanks, saw only the json file in your download, but as i am now used to do JSGME installs in to my DCS.openbeta\mods\ ..etc. me thinks i should install the rest too in an adapted version, just to be able to de-install the whole lot more easily? Maybe somewhere here?: Savedgames\DCS.openbeta\Mods\tech\WWII Units\Liveries\B-17G
Warlord64 Posted November 15, 2023 Author Posted November 15, 2023 (edited) Hi Mate Happy to Oblige The reason the json file is the only zip file because it is applied to the the root B-17 Shapes folder and will effect all aspects of the Module whereas the Rotor changes will apply exclusively to Custom made skins that require the Mirror Effect and will be part of that skins folder. Edited November 15, 2023 by Warlord64 1
jackd Posted November 15, 2023 Posted November 15, 2023 Thanks, tried to set up a livery (skin) but probably did something wrong regarding changing luas and incorporating your dds edited files all in a JSGME file. Probably to do with that weird location in WWII units for the B-17. Had no problems with skins made with Urbi's c47 template and ported into the 'normal' liveries folder with JSGME. Alas i give up now, have to go offline for a while, and experiment on later. I hate that complex livery placement business in DCS. They should redesign this stuff LoL.
Warlord64 Posted November 15, 2023 Author Posted November 15, 2023 (edited) 56 minutes ago, jackd said: Thanks, tried to set up a livery (skin) but probably did something wrong regarding changing luas and incorporating your dds edited files all in a JSGME file. Probably to do with that weird location in WWII units for the B-17. Had no problems with skins made with Urbi's c47 template and ported into the 'normal' liveries folder with JSGME. Alas i give up now, have to go offline for a while, and experiment on later. I hate that complex livery placement business in DCS. They should redesign this stuff LoL. Hi Mate Just Copy/Paste Custom B-17 Skins directly into B17-G Liveries folder, they should remain after any Update. I used OVGME for Mods mostly rather than Liveries Edited November 15, 2023 by Warlord64
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