MiGCap1 Posted February 8, 2023 Posted February 8, 2023 (edited) Of course, no bug, which has an effect to the flying of the Anton, but it looks strange on screenshots and movies: The pilot seems to look always to the right side out of the cockpit. Would be nice if the head would move with the movement of the player like for example in the F-14. But to look straight forward would also help. And the garment ist wrong, German fighter pilots usually used Netzkopfhauben (netted flying helmets), not the leather ones. A look to IL-2 GB would help, they modeled their German pilots with exact the clothing which they used in 1944 - helmets, goggles, jackets, trousers, boots. I can help, if wanted, I know something about the topic. As said: No effect on the flight characteristics, but it would be nice if it could be improved, for all the screenshooters and video filmers here. Edited February 8, 2023 by MiGCap1 http://www.instagram.com/spetersen13/?fbclid=IwAR07OCbRZX6qISe0fS8iUQfzts_iazbm7UEsxiKNnqviADGTaRWJJN7iAws http://www.facebook.com/spetersen13/
Art-J Posted February 9, 2023 Posted February 9, 2023 Do you mean AI-controlled Antons? In player-controlled one I'm getting head movement roughly corresponding to mine (Track-IR here). i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
MiGCap1 Posted February 10, 2023 Author Posted February 10, 2023 No, I mean the player aircraft. But You are right, I have to correct myself. It must be a bug when a fast mission is created (which I did a few times yesterday). Today I flew on a multiplayer server and the head movements were much more natural (and as You said, roughly corresponding to my own head movement, with VR here). So this problem isn't one. Nevertheless, the aircraft is such a fine model, pilot's clothing and equipment are worth to become a little bit improved. http://www.instagram.com/spetersen13/?fbclid=IwAR07OCbRZX6qISe0fS8iUQfzts_iazbm7UEsxiKNnqviADGTaRWJJN7iAws http://www.facebook.com/spetersen13/
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