Jel Posted February 15, 2023 Posted February 15, 2023 So put a trigger to manually show the gates on waypoints for a certain unit. Working fine so far, as soon as i activate them, they show up. Now i wonder: How do i remove them again ? I tried with "show gates" Flag:0, thinking that would do it since Flag 1 activates them, but it doesn´t. What am i missing ? When in doubt - climb. Nobody ever collided with air. Cockpit: Win11Pro on M2.SSD, 128GB DDR5, Ryzen9-7950X3D, RTX4090, AsusROGStrix B650A. WinWing HOTAS MetalWarthog Orion2, MFG Rudder, TrackIR5
Rudel_chw Posted February 16, 2023 Posted February 16, 2023 18 hours ago, Jel said: Now i wonder: How do i remove them again ? I tried with "show gates" Flag:0, thinking that would do it since Flag 1 activates them, but it doesn´t. As far as I know, there is no way to hide the gates once they are active. The flag is for a different purpose: "When the unit passes through a gate the specified flag is set to true or increased by one, I can't remember which." For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Jel Posted February 16, 2023 Author Posted February 16, 2023 Ah that makes sense also. I was under the impression those gates can be removed again. Sad to hear they probably can´t. When in doubt - climb. Nobody ever collided with air. Cockpit: Win11Pro on M2.SSD, 128GB DDR5, Ryzen9-7950X3D, RTX4090, AsusROGStrix B650A. WinWing HOTAS MetalWarthog Orion2, MFG Rudder, TrackIR5
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