Jump to content

Recommended Posts

Posted (edited)

Hey Gang

 

Just got the matrox TripleHead2Go Digital Edition T2G-D3D-IF for around $299 used

 

And 3 new HANNS-G 1280x1024 HX191D monitors at newegg for around $130 ea

 

Here are my ingame BS settings

winter_attack_trk_37500aspect_shkav.jpg

 

As you all know there are several different 'MONITOR' options to choose from..

 

The only 3 of interest to me are..

 

1) 1camera

2) 3camera

3) shkaval+camera+abris

 

With that in mind I set out to see what the difference are..

 

As a benchmark semi repeatable test I used the Winter Attack track file to test each MONITOR setting..

 

Basically took 3 screen captures from each setting..

1) Forward Level

2) External

3) Forward Banked

 

Here is the 3 forward views..

 

1camera @ 3.75 aspect ratio

winter_attack_trk_37500aspect_1c-2.jpg

 

3camera @ 3.75 aspect ratio

winter_attack_trk_37500aspect_3c-2.jpg

 

shkaval+camera+abris @ 3.75 aspect ratio

winter_attack_trk_37500aspect_sh-7.jpg

 

Here are the three external views

 

1camera @ 3.75 aspect ratio

winter_attack_trk_37500aspect_1c-1.jpg

 

3camera @ 3.75 aspect ratio

winter_attack_trk_37500aspect_3c-1.jpg

 

shkaval+camera+abris @ 3.75 aspect ratio

winter_attack_trk_37500aspect_sh-6.jpg

 

Here are the three banked views..

 

1camera @ 3.75 aspect ratio

winter_attack_trk_37500aspect_1came.jpg

 

3camera at 3.75 aspect ratio

winter_attack_trk_37500aspect_3came.jpg

 

shkaval+camera+abris @ 3.75 aspect ratio

winter_attack_trk_37500aspect_sh-5.jpg

 

At this point I decided to go with the shkaval+camera+abris MONITOR option..

 

In that the center view is just like the view I had prior to TH2G with only one 1280x1024 monitor..

 

The aspect ratio in the center view looks fine.. no squashing of the view like in the 1camera option..

 

An no distortion at the points of overlap like in the 3camera option..

 

And with TrackIR you really don't need a wider view..

 

And the large shkaval and abris are Sooooo nice!

 

The two side views never move/slew with TrackIR, only the center view does..

 

So if your old like me and had troulbe seeing targets let alone IDing targets..

 

THIS IS THE MONITOR CHOISE FOR YOU!

 

Granted.. The 1camera option is also good for that.. You can see all the button names very clearly in the 1camera option.. and the squashed view in the up/down does not affect Black Shark as much as it would a dog fighting sim like IL2 where you need to maintian view of a bogie in the midle of a dog fight.. So you might want to consider 1camear view.. The 3camera view is not an option IMHO. Maybe it works better with systems that done have TH2G? As in maybe multi video card multi monitor setups..

 

So with that said here are a few more pictures from the shkaval+camera+abris @ 3.75 aspect ratio view

 

Searching for targets

winter_attack_trk_37500aspect_sh-4.jpg

 

IDing the bigger thret.. ie the vulcin

winter_attack_trk_37500aspect_sh-3.jpg

 

Locking up that thret

winter_attack_trk_37500aspect_sh-1.jpg

 

Launching a missle at that thret

winter_attack_trk_37500aspect_sh-1.jpg

 

Here are a few pictures of the '1camera' view at 1/4 the native aspect ratio that I played with before settling on the shkaval+camera+abris @ 3.75 aspect ratio

 

1camera forward view @ 0.9375 aspect ratio

winter_attack_trk_09375aspect_1c-2.jpg

 

1camera external view @ 0.9375 aspect ratio

winter_attack_trk_09375aspect_1c-1.jpg

 

1camera banked view @ 0.9375 aspect ratio

winter_attack_trk_09375aspect_1came.jpg

 

There is another '1camera' view option if your savvy when it comes to manually editing text/code files..

 

URZE posted this in another thread..

 

..\Eagle Dynamics\Ka-50\Config\View\view.lua

-- Camera view angle limits {view angle min, view angle max}.
CameraViewAngleLimits = {}
CameraViewAngleLimits[PlaneIndex.iSu_27] = {20.0, 140.0}
CameraViewAngleLimits[PlaneIndex.iSu_33] = {20.0, 120.0}
CameraViewAngleLimits[PlaneIndex.iSu_25] = {20.0, 120.0}
CameraViewAngleLimits[PlaneIndex.iSu_39] = {20.0, 120.0}
CameraViewAngleLimits[PlaneIndex.iMiG_29] = {20.0, 120.0}
CameraViewAngleLimits[PlaneIndex.iMiG_29K] = {20.0, 120.0}
CameraViewAngleLimits[PlaneIndex.iA_10] = {5.0, 120.0}
CameraViewAngleLimits[PlaneIndex.iF_15] = {20.0, 140.0}
CameraViewAngleLimits[PlaneIndex.iKA_50] = {20.0, 120.0} 

Where URZE points out that in the view.lua text file there is a line for the KA-50's view angles min and max..

 

Change the max from 120.0 to 200.0 to increase the view angle.

 

Which has the effect of pulling the view back some so you don't feel like you have your chin sitting on the gun sight..

 

After that change use the ingame zoom keys to adj the location of your point of view (POV)..

 

I didn't look into much because I use TrackIR that zooms your POV by simply moving your head..

 

But these zoom 'keys' seem to move the location of the POV start point..

 

Which affects the POV start point when using TrackIR..

 

I tried it and it looks great!!

 

The '1camera' view is now very usable..

 

But at a big cost!

 

It really does make your vid card work hard!

 

Just about brought my GTX280 to it knees! ;)

 

Here are Shrubbo's before and after pictures..

 

Before

ScreenShot_010.jpg

 

After

ScreenShot_011.jpg

Edited by TAGERT
Posted

Have you tried adding a second screen onto the second head for ABRIS/Shkval? Does it work with TH2G?

DCS Wishlist: | Navy F-14 | Navy F/A-18 | AH-6 | Navy A-6 | Official Navy A-4 | Carrier Ops | Dynamic Campaign | Marine AH-1 |

 

Streaming DCS sometimes:

Posted
Have you tried adding a second screen onto the second head for ABRIS/Shkval? Does it work with TH2G?

You mean have all 3 screens of TH2G dedicated to displaying the cockpit..

 

And use the 2nd output from my video card to display the ABRIS/Shkval

 

No I haven't tried that yet..

 

But that does sound like a cool idea!

 

Maybe this weened if I have some time I try it out!

 

I'm a little gun shy to change any of my BS options in that the last time I did that the game corrupted itself and required me to do a clean install to get it running again.

Posted
Have you tried adding a second screen onto the second head for ABRIS/Shkval? Does it work with TH2G?

 

That should work with as few/many problems as any other system. The th2g is just identified as 1 really ....really wide screen monitor. The only reason I haven't tried this is because I am all out of monitors.... at this point in time.

 

I have actually considered plugging in another th2g and another 3 monitors into the second head because that would give me close to the equivalent 72inch monitor with awesome unheard of resolution but....

 

1... my system would probably explode.

2... my wallet would probably explode.

3... my room is stupidly hot already ffs. My carbon footprint is already a lol :thumbup:

i9-9900K,Z390 Aorus Master, 32GB GSkill Trident F4-3600 DDR4, ROG Strix RTX 2080 Ti, Oculus Rift S. Thrustmaster Warthog T&S, TPR Pedals.

Posted

urze's argument is that both heads have to have the same res for fullscreen, so this wouldn't work unless the screen on the second head was the same xtra-wide res as the main (with TH2G).

DCS Wishlist: | Navy F-14 | Navy F/A-18 | AH-6 | Navy A-6 | Official Navy A-4 | Carrier Ops | Dynamic Campaign | Marine AH-1 |

 

Streaming DCS sometimes:

Posted
urze's argument is that both heads have to have the same res for fullscreen, so this wouldn't work unless the screen on the second head was the same xtra-wide res as the main (with TH2G).

 

I run vista, there is no span mode that I am aware of and can only be done in windowed mode so I think it might be doable if I chose to try it. Not very likely to try tho as that kind of view isn't what I am after.

 

Urze 6 monitor setup... now that is what I am after in the long run !!:thumbup:

 

truer words were never spoken...

 

2 words for you.....

 

peripheral vision.

 

Yes I have trackir, yes I mostly only "look" at the center monitor but I always can "see" what is on the side one.

 

For a direct analogy. Your head can pivot around coincidentally just like your trackIR view. Now put blinkers on (Like a race horse so you can only see straight ahead). Now you basically have the single monitor view with trackir. Yeah it's good and far better then having a neck that won't move but....

 

.....do you think things could improve removing the blinkers then?

 

If you are happy with whatever view then you are happy with whatever view, more power to you but personally I can't ever see enough. When we have "dome like" monitors or VR headsets that use 100% of my real FoV I will be happy but until then 200FoV on tripples will have to do. Well actually until I get a setup like urze then I will be reasonably happy :D

i9-9900K,Z390 Aorus Master, 32GB GSkill Trident F4-3600 DDR4, ROG Strix RTX 2080 Ti, Oculus Rift S. Thrustmaster Warthog T&S, TPR Pedals.

Posted
I run vista, there is no span mode that I am aware of and can only be done in windowed mode so I think it might be doable if I chose to try it. Not very likely to try tho as that kind of view isn't what I am after.

 

Yup I run Vista as well and windowed is all we got, so it will definitely be possible accepting the FPS hit of running windowed.

 

Do you disable Aero for extra FPS? I heard that works, but it does the opposite for me.

 

I'm also thinking of going to Win7 64-bit to use all my 6GB RAM and get a more streamlined OS.

DCS Wishlist: | Navy F-14 | Navy F/A-18 | AH-6 | Navy A-6 | Official Navy A-4 | Carrier Ops | Dynamic Campaign | Marine AH-1 |

 

Streaming DCS sometimes:

Posted (edited)
truer words were never spoken...

Well allow me to expand on my original statement..

 

There is no real need of a wider view in Black Shark..

 

There isnt much to see left and right anyways..

 

Where as in a KOREAN air war or older sim..

 

A wider screen gives you an edge!

 

In that SA from KOREA airs wars back to WWI is 90% of the battle..

 

Just like the first hit in a bar fight is 90% of the fight! :)

 

As you progress from KOREA to MODERN flight sims more and more of the fight is fought BVR on the MFDs!

 

Thus SA WVR becomes less important..

 

Not un-important..

 

Just less..

 

Which is why I said a wider screen is not as needed in BS..

 

Larger MFDs are!

 

Which is why I went with the view choice I did..

 

i.e. Black Shark with the two zoomed MFDs and the normal width view of the cockpit along with TrackIR is what you need to succeed in BS IMHO!

Edited by TAGERT
Posted

I get what you're saying, but only last night I caught a SAM launch on one of my wide screens and managed to get hull down before it hit me. The peripheral vision is very helpful IMHO. Less so in a fast jet, but when you're in a helo in the weeds surrounded by people who want you dead, the more you can see the better.

 

Notwithstanding the enormous FPS hit...

 

-- rup

DCS Wishlist: | Navy F-14 | Navy F/A-18 | AH-6 | Navy A-6 | Official Navy A-4 | Carrier Ops | Dynamic Campaign | Marine AH-1 |

 

Streaming DCS sometimes:

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...