PD919 Posted March 10, 2023 Share Posted March 10, 2023 In SteamVR a lot of work went into the motion compensation to make sure the prop on WW2 planes don't artifact. Is there a way to make this happen in OpenXR. My P51 sight looks very bubbly with OpenXR. Otherwise OpenXR runs better. Link to comment Share on other sites More sharing options...
Timmy51 Posted March 10, 2023 Share Posted March 10, 2023 DCS only uses OpenXR API, it doesn't know anything about your headset and OpenXR runtime (the motion smoothing is processed there). I suppose you have a WMR headset, so it's the responsibility of Microsoft to fix that. Afaik, mbucchia is working on improvements (more info: https://forums.flightsimulator.com/t/openxr-toolkit-upscaling-world-scale-hand-tracking-release-thread/493924, https://forums.flightsimulator.com/t/motion-reprojection-explained/548659). Link to comment Share on other sites More sharing options...
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