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Request for OpenXR


PD919

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In SteamVR a lot of work went into the motion compensation to make sure the prop on WW2 planes don't artifact.  Is there a way to make this happen in OpenXR.  My P51 sight looks very bubbly with OpenXR.  Otherwise OpenXR runs better.

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DCS only uses OpenXR API, it doesn't know anything about your headset and OpenXR runtime (the motion smoothing is processed there). I suppose you have a WMR headset, so it's the responsibility of Microsoft to fix that. Afaik, mbucchia is working on improvements (more info: https://forums.flightsimulator.com/t/openxr-toolkit-upscaling-world-scale-hand-tracking-release-thread/493924, https://forums.flightsimulator.com/t/motion-reprojection-explained/548659).

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