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Posted

It seems every time I try a Trap I get a WO no matter how good my approach is.

Has something changed recently with the SC LSO?

My Traps aren't that bad, driving me nuts 😕

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Posted

Give us a track mate. My LSO in case one says Roger ball only and sometimes maybe that I am bit left. 

Occasionally I would get bolter but wave off I have not heard since ages. 

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Posted (edited)

Track File? LMAO!

I get "Roger Ball" every time & "Your Low" a lot & WO like 8/10 approaches. I watch Vids of dudes Traps & I zerox them but still I get WO. Is LSO tougher now than before?? 

 

Edited by GazAce

GazAce's "Skynet Rig" :: :: 13th Gen Intel Core i9-13900K :: Asus ROG Strix Z790-A Mobo :: Nvidia GeForce RTX 4090 MSI Gaming Slim GPU 24GB :: NZXT Kraken Elite 280 RGB AIO White Cooler :: G Skill Trident Z Royals DDR4 4x16GB = 64GB :: WD Black SN 850X NVMe SSD 2TB M.2 (C Drive) :: Samsung 860 Pro 2TB SATA (D Drive) & a couple of other Drives adding another 1.5 TB :: Corsair Crystal 680X White Case :: Asus XG349C 34" Curve G-Sync 180Hz 3440x1440 Monitor :: MSI 1000 Watt PSU PCIE5 :: Virpil Constellation Alpha-R Stick with VPC WarBRD Base :: Virpil MongoosT-50CM3 Throttle :: 3 x CubeSim ext mini screens with TM Cougar MFD Bezels :: Asus ROG Pugio 503 Gaming Mouse & Razer BlackWidow mech kb :: TrackIR 5 Pro & Cap Clip :: Win 11 64 Bit 😉

Posted

Which aircraft? The LSO is tuned for the Hornet, and that tuning is pretty meh. For the Tomcat, even a perfect approach isn't going to make him happy, because Tomcat is much slower when on speed in the groove.

  • Like 1
Posted

Yea I meant Hornet.

A while back I used to get pretty good Traps. I admit not 3rd wire all the time but few WO.

Lately it seems LSO is more strict with more WO. 

I'll keep trying *sigh*  

GazAce's "Skynet Rig" :: :: 13th Gen Intel Core i9-13900K :: Asus ROG Strix Z790-A Mobo :: Nvidia GeForce RTX 4090 MSI Gaming Slim GPU 24GB :: NZXT Kraken Elite 280 RGB AIO White Cooler :: G Skill Trident Z Royals DDR4 4x16GB = 64GB :: WD Black SN 850X NVMe SSD 2TB M.2 (C Drive) :: Samsung 860 Pro 2TB SATA (D Drive) & a couple of other Drives adding another 1.5 TB :: Corsair Crystal 680X White Case :: Asus XG349C 34" Curve G-Sync 180Hz 3440x1440 Monitor :: MSI 1000 Watt PSU PCIE5 :: Virpil Constellation Alpha-R Stick with VPC WarBRD Base :: Virpil MongoosT-50CM3 Throttle :: 3 x CubeSim ext mini screens with TM Cougar MFD Bezels :: Asus ROG Pugio 503 Gaming Mouse & Razer BlackWidow mech kb :: TrackIR 5 Pro & Cap Clip :: Win 11 64 Bit 😉

Posted (edited)

Hi @GazAce

So here is the thing how LSO works in DCS:

image.png

Personally I think you are being affected by:

Two or more of the above conditions are true at the same time for a 2 second or more duration or excessive glidepath and localizer deviation for more than 4 seconds.

However, if you want to prove my theory wrong, and you want ED to accept as bug, please provide the track - you know that already anyway.

Edited by Gierasimov
  • Like 2

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Posted

Thanks Gierasimov, I appreciate your input & reply mate.

Also appreciate directing me to the top half of page 36 Supercarrier Ops Guide & yes I have read this.. many times my friend. 

I'm not reporting this as a Bug, just merely asking the question that if the LSO conditions for an acceptable approach has changed within the last 6 months or so? 

GazAce's "Skynet Rig" :: :: 13th Gen Intel Core i9-13900K :: Asus ROG Strix Z790-A Mobo :: Nvidia GeForce RTX 4090 MSI Gaming Slim GPU 24GB :: NZXT Kraken Elite 280 RGB AIO White Cooler :: G Skill Trident Z Royals DDR4 4x16GB = 64GB :: WD Black SN 850X NVMe SSD 2TB M.2 (C Drive) :: Samsung 860 Pro 2TB SATA (D Drive) & a couple of other Drives adding another 1.5 TB :: Corsair Crystal 680X White Case :: Asus XG349C 34" Curve G-Sync 180Hz 3440x1440 Monitor :: MSI 1000 Watt PSU PCIE5 :: Virpil Constellation Alpha-R Stick with VPC WarBRD Base :: Virpil MongoosT-50CM3 Throttle :: 3 x CubeSim ext mini screens with TM Cougar MFD Bezels :: Asus ROG Pugio 503 Gaming Mouse & Razer BlackWidow mech kb :: TrackIR 5 Pro & Cap Clip :: Win 11 64 Bit 😉

Posted

To my knowledge and experience LSO calls and rules for those calls are as they were. Grades changed when carrier burble was introduced and no matter what I do, I always get 'cut' penalty when I advance throttles after touchdown. I read its related to touch and go mechanics that are WIP so I am waiting for it. 

Other than that, I don't get wave offs unless I do really silly approach. 

One more thing, 

Is this case 1 pattern you are doing ornis this straight in approach and what's your initial altitude? 

Even though this isn't a bug you say, it would be helpful to attach track or video (since not a bug report) 

Yeah, I know you know the manual mate. 

  • Like 1

Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB ::  MSI RTX 4080  Gaming X Trio  :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta

Posted

Ok thanks, you've answered my question.

My post ends here 🙂

  • Thanks 1

GazAce's "Skynet Rig" :: :: 13th Gen Intel Core i9-13900K :: Asus ROG Strix Z790-A Mobo :: Nvidia GeForce RTX 4090 MSI Gaming Slim GPU 24GB :: NZXT Kraken Elite 280 RGB AIO White Cooler :: G Skill Trident Z Royals DDR4 4x16GB = 64GB :: WD Black SN 850X NVMe SSD 2TB M.2 (C Drive) :: Samsung 860 Pro 2TB SATA (D Drive) & a couple of other Drives adding another 1.5 TB :: Corsair Crystal 680X White Case :: Asus XG349C 34" Curve G-Sync 180Hz 3440x1440 Monitor :: MSI 1000 Watt PSU PCIE5 :: Virpil Constellation Alpha-R Stick with VPC WarBRD Base :: Virpil MongoosT-50CM3 Throttle :: 3 x CubeSim ext mini screens with TM Cougar MFD Bezels :: Asus ROG Pugio 503 Gaming Mouse & Razer BlackWidow mech kb :: TrackIR 5 Pro & Cap Clip :: Win 11 64 Bit 😉

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