Bosun Posted March 23, 2023 Posted March 23, 2023 (edited) I had posted this in the F14 module forum, but I now realize it is every plane: At 4k resolution, the cockpit glass scratches textures are so densely packed, and so tiled and repetitive, that is impossible to see out of the glass at certain angles of light. Is there a way to adjust this texture mapping, somewhere? The other issue, is even when you cannot see the scratches, they leave artifacts in the glass at various angles that cause the blue sky above you, to look like a starry night, making spotting contacts impossible, even in clear skies. They also look like hard cracks in the glass, like it's been shattered, and not like the glass has been marred by helmets rubbing against it, or gloves, or what ever else. Is there a way to soften the textures as well so they resemble scratches, instead of breaks? If there isn't a way to modify this - I'd like to make a request that these textures and code be revisited in for an upcoming patch, so that it's more playable, and matches the fidelity of the rest of the simulation, which right now, just seems like an oversight that it does not. Edited March 23, 2023 by Bosun 1
SharpeXB Posted March 23, 2023 Posted March 23, 2023 (edited) I can’t say I’ve noticed this or that I think it’s that excessive. Maybe you could post some screenshots and settings. Edited March 23, 2023 by SharpeXB i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Bosun Posted March 23, 2023 Author Posted March 23, 2023 (edited) nullSee the attached photos. In brighter lighting, such as the two bottom photos, the effect isn't as intrusive - however - if you're flying dawn/dusk missions, the effect becomes very intrusive to tracking targets, and the first photo, out the 11oclock of the tomcat, I've lost fighters and ships I track among the clutter of the scratches, which I feel are a bit over-highlighted due to the dense texturing/tiling. I'm entirely open that some cockpits are this scratched, but I feel there's adjustments that could still be made here to make them feel more like scratches, and less like shattered glass. Edited March 23, 2023 by Bosun
SharpeXB Posted March 23, 2023 Posted March 23, 2023 Wow that’s crazy! i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Bosun Posted March 24, 2023 Author Posted March 24, 2023 (edited) Here are another few shots. Trying to acquire targets above me, looking for fainter dots, is impossible against the clutter of the tiling. In low light, in the last photo - see if you can find the tanker near my reticle. It was hard to track him through those textures. Edited March 24, 2023 by Bosun
MadKreator Posted March 24, 2023 Posted March 24, 2023 There is a mod by Taz to clear up the canopies, works good. Have to find it in user files or the modding parts of the forum. Passes IC as well 1 Intel i7 13700k, ASUS rog strix z790A, 64gigs G.Skill Trident DDR5 @6400Mhz, Nvidia RTX 4080FE, 4TB, 2x 2TB, 1TB Samsung NVME, 1TB Samsung SSD, Corsair RM1000x, Corsair Titan 360 X AIO cooler, Lian Li LanCool 2, VKB Gunfighter Ultimate, VKB Custom STECS , MFG Crosswinds, Moza FFB, Virpil Collective, Track IR5, 48” LG UltraGear OLED & HP 24” touchscreen for Helios,49” Samsung Ultrawide, Streamdeck XL, Corsair Virtuoso RGB Headphones
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