LorenLuke Posted April 3, 2023 Posted April 3, 2023 So, it's unknown to me whether this is accurate behavior, but it seems the way the rockets ripple when in 'Single' firing mode behave strangely. Rockets, when launched singly, alternate pylons. Rockets when launched with a quantity greater than one launch two at a time from a single pod before alternating to the next pod. The Mult setting doesn't seem to do anything to change this behavior. AV-8B Rockets.trk 1
Boogdud Posted May 20, 2023 Posted May 20, 2023 Has this issue been acknowledged? It is still broken. Multiples don't seem to matter, rockets fire two from one launcher rather than in pairs.
Spiretail Posted June 7, 2023 Posted June 7, 2023 Have you tried changing the FF Rocket Fire Mode with RShift + RAlt + 0? It shows this in the kneeboard "AV-8B NIGHT ATTACK WORKSHEET", changing this mode from single to ripple may help.
Aernov Posted June 9, 2023 Posted June 9, 2023 Last time I messed with rockets Q-M-I settings I found out that they aren't reacting properly to those regardless of single or ripple fire set up. Proper QMI settings effects for rockets (and everything else) is described in NWP 3-22.5-AV8B, Vol. I - 1.14.6.3 UFCS Weapon Programming.
AlphaJuliet Posted August 1, 2023 Posted August 1, 2023 Hey, we know that the rockets don't sequence properly, we're working on it with the weapons release parameters. Cheers, A.J. 1
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