Dscross Posted April 6, 2023 Posted April 6, 2023 First let me start by saying this is a fun campaign. It's a good time. But I did find a few bugs and problems in a otherwise great campaign. First, and this isn't nessarly a bug, just a question of briefing. There is no time / place set aside for the player to go and hit the tanker. The messages make it pretty clear that you need to follow the waypoints. Personally, I like to tank before hitting the target, and after. From the books I've read of combat pilots, and my own military experiences, you get fuel and chow whenever you can, no matter how much you have already. Furthermore, in mission two the player is told the tanker is a KC130. It's not, it's a MPRS KC135, and the tacan for it doesn't work. Second. My wingman won't ever go hit the tanker or reattack. I tanked on mission 1 on the way back to Incirlik, but no matter what I did, my wingman wouldn't. It's fine he didn't run out of gas, but it was annoying to try and figure out why he wouldn't. Okay, mission 2 (hitting the airfield with delta) could have gone better. I trigged the "Mission Fail" message because some of delta got killed, but then I got "Mission Sucess" when I killed the last REDFOR guy with my gun. I make missions for my squadron and myself so I know how frustrating it can be to try and get the AI to do anything. So here's a request, make "Delta" invisible. That way the supper accurate AI who isn't bleeding from the ears after all the bombs hit around them, don't kill delta. Oh, I also chuckled when I saw the Bradly. Kinda hard to airlift those with a CH-47, but I get why they were used. If the Delta was just infantry, they'd get smoked. My suggestion would be make delta invisible and just use HUMVE's and infantry. Also the M4 infantry looks like garbage. (I know not the developer's fault.) would it be possible to change the delta guys to M4 GRG infantry? lower the polygon count a bit. Okay so I just finished playing Mission 3, and I died. How you ask? Well I went for the convoy and took a few rounds. It killed my entire electric system. I still had engine power so I used my backup compass and headed north. I found Hatay and made possibly one of the best approaches I've ever made. Guess what? There were fuel trucks I didn't see on the runway, and I crashed. Great landing, great approach, and big fireball. Next there is the A10's in mission 3. OMG! um, this is DCS. Hogs don't carry tanks in combat. They're only rated for ferry flights. and from Incirlik, why would they need them? Please, please, please take those tanks off the A10's. In the book "Hogs in the sand" the author talks about common payloads for the A10. (First gulf war, but it would be a good starting place.) In that book, on Gulf war day one the author was carrying 6 x MK82 and 2x AGM 65, an ECM pod, and 2X AIM-9 which he was worried he would remember how to use because they didn't train with them. Bottom line, no fuel tanks on Hogs please. If you need it, put up a tanker and tell the AI to go refuel. Next, can the briefing get fixed on the missions? It tells me to land and park on Apron, which in my American mind means somewhere on the ramp. But I found out, it means bring the jet back to the original parking spot. Can this be fixed so people instead get a message of "Nice landing, return your jet to parking spot 19 (or whatever) for debriefing" that way it's clear to everyone where you're supposed to go. Alternatively, a "follow me" car could be made to spawn when the player returns and such and guides them to the correct spot. Okay lastly, (so far) and this is just a pet peeve of mine, OMG I hate the CUB99 and MK20 on the hornet. In rea life cluster bombs are extremely deadly. But ground units don't have anything close to a proper damage model in DCS. A CBU99 does mostly nothing to a BTR. Furthermore, at the time the campaign is set, the U.S. military very rarely used cluster bombs against ISIL/ DAESH. Preferring LGB's, JDAM's and Laser guided rockets and stuff. Personally, I'm always hesitant to switch my payload in case the bombs are hooked to a "Bomb in zone" trigger or something. Sometimes I do anyway and such, but I'm always nervous about breaking the mission. When I do switch, I try and stay with the spirit of the mission by brining unguided bombs like the MK83 (accurate and has some actual splash damage). Mk82's don't really have splash in DCS. I love the unguided stuff, well and the guided stuff, but I digress. Overall Inherent Resolve is great fun, and while I consider myself fairly experienced in the Hornet, i don't think new players would have too much trouble getting warheads on foreheads in this campaign. Oh I almost forgot. What skin am I supposed to be using? First time loading the mission is was clear there was some skin I was supposed to be using, but either I don't have it, or it wasn't showing up. So I change the skin's now, so it doesn't look silly. (Overlapping tail numbers, I'm sure everyone who plays multiplayer has seen it at some point.) Thanks for the Campaign, it's great fun. Now I'm going to re-fly mission 3 and try and avoid fire/ fuel trucks, lol. 2
Looking Glass Posted April 6, 2023 Posted April 6, 2023 Thanks for the extensive feedback. We really appreciate it! Although we will need to go through this post a few times, some of the items are logged and have been fixed. All of your other points will be addressed. Thanks again for playing and your feedback Brilliant feedback DS. Will get on it!
Solution Looking Glass Posted April 6, 2023 Solution Posted April 6, 2023 "Also the M4 infantry looks like garbage. (I know not the developer's fault.) would it be possible to change the delta guys to M4 GRG infantry? lower the polygon count a bit" Do we need a new skin? Please advise and will fix/ Have found these nice skins in the meantime https://www.digitalcombatsimulator.com/en/files/3319735/
Dscross Posted April 6, 2023 Author Posted April 6, 2023 4 hours ago, Looking Glass said: "Also the M4 infantry looks like garbage. (I know not the developer's fault.) would it be possible to change the delta guys to M4 GRG infantry? lower the polygon count a bit" Do we need a new skin? Please advise and will fix/ Have found these nice skins in the meantime https://www.digitalcombatsimulator.com/en/files/3319735/ I have that skin, those look great. But in the airfield mission a gaggle of M4 Inf are standing in the middle of the airfield after "mission success".
Looking Glass Posted April 6, 2023 Posted April 6, 2023 May implement new skin. What would you like done with gaggle of troops?
Dscross Posted April 6, 2023 Author Posted April 6, 2023 6 hours ago, Looking Glass said: May implement new skin. What would you like done with gaggle of troops? The M4 Inf at that airfield could just be changed to the "Infantry M4 Georgia" and maybe moved off the runway. I guess it depends on what you want them to be. If they're Delta they'd stand around with their hands in their pockets no giving a F*^#, if they're Rangers, they would move to overwatch positions and secure the perimeter of the airfield. Just and Idea, but if you want to go all in, maybe deactivate those Infantry M4 troops, and then "static activate" a group of "Infantry M4 Georgia" putting up FARP tents or something. Make it look like they are securing the field and preparing it for operations by Allied forces. Also, I'm Dscross#3705 on Discord. So far, I'm very happy with "Inherent Resolve" and how the missions are done. Anyway I'd be happy to help you with any future projects. I've got a massive stack of flight manuals, NATOPS, etc. I'm willing to do Voice overs, and I'm former U.S. military. I also run a squadron and we've got people from all over the world if you need a specific accept or voice it's likely there's someone in the squadron that would fit. (Arrorian Imperial Navy, AIN). In the past I haven't had much interest in DLC campaigns, but I'm finding how fun they can be. Here's the discord link as well. https://discord.gg/JuBydbsfDn Thanks for being so responsive to feedback, you're a credit to Eagle Dynamics. 1
Looking Glass Posted April 7, 2023 Posted April 7, 2023 Thats really useful, thanks. Will take a look at this closer this weekend and may contct you for feedback! All the best
jodyz Posted April 13, 2023 Posted April 13, 2023 On 4/6/2023 at 7:41 AM, Dscross said: Okay lastly, (so far) and this is just a pet peeve of mine, OMG I hate the CUB99 and MK20 on the hornet. In rea life cluster bombs are extremely deadly. But ground units don't have anything close to a proper damage model in DCS. A CBU99 does mostly nothing to a BTR. Furthermore, at the time the campaign is set, the U.S. military very rarely used cluster bombs against ISIL/ DAESH. Preferring LGB's, JDAM's and Laser guided rockets and stuff. Personally, I'm always hesitant to switch my payload in case the bombs are hooked to a "Bomb in zone" trigger or something. Sometimes I do anyway and such, but I'm always nervous about breaking the mission. When I do switch, I try and stay with the spirit of the mission by brining unguided bombs like the MK83 (accurate and has some actual splash damage). Mk82's don't really have splash in DCS. I love the unguided stuff, well and the guided stuff, but I digress. I've flown mission 1 and 2 a few times now and I'm not having much luck with the cluster bombs. Are cluster bombs still limited 1500 ft with the VT fuse? In mission 1, I've dropped the cluster bombs will little to no effect. I noticed the last time I flew that the road with the convoy next to the lake is +1600 ft ASL. Do cluster bombs explode/disperse AGL or ASL? I've done the cluster bomb training mission a few times and I can get the bombs on target from a high altitude but with the low cloud deck, trying to hit the convoy in a 25-30 deg dive isn't working out. Maybe I missed a break in the clouds that would allow this attack profile. I had similar bad luck in mission 2. I even set the HSI to use GPS instead of AINS in hopes of getting a little more precision but I'm just not getting the effect, if any at all, on target that I expect jodyz###
Dscross Posted April 13, 2023 Author Posted April 13, 2023 1 hour ago, jodyz said: I've flown mission 1 and 2 a few times now and I'm not having much luck with the cluster bombs. Are cluster bombs still limited 1500 ft with the VT fuse? In mission 1, I've dropped the cluster bombs will little to no effect. I noticed the last time I flew that the road with the convoy next to the lake is +1600 ft ASL. Do cluster bombs explode/disperse AGL or ASL? I've done the cluster bomb training mission a few times and I can get the bombs on target from a high altitude but with the low cloud deck, trying to hit the convoy in a 25-30 deg dive isn't working out. Maybe I missed a break in the clouds that would allow this attack profile. I had similar bad luck in mission 2. I even set the HSI to use GPS instead of AINS in hopes of getting a little more precision but I'm just not getting the effect, if any at all, on target that I expect A VT fuse is (should...) explode at a preset height above ground level. However, I don't know how those fuses are modeled in DCS. So they might very well be fusing based on barometric (ASL) AS for seeing and locating the targets, try the AG radar, and if the target is moving use GMT as that will pick them up quickly. Then drop CCRP (AUTO) on the target instead of trying to go low and grad a visual on the target. I managed to get hits, but because of the damage modeling, did almost no damage to the targets.
jodyz Posted May 2, 2023 Posted May 2, 2023 On 4/14/2023 at 2:00 AM, Dscross said: A VT fuse is (should...) explode at a preset height above ground level. However, I don't know how those fuses are modeled in DCS. So they might very well be fusing based on barometric (ASL) AS for seeing and locating the targets, try the AG radar, and if the target is moving use GMT as that will pick them up quickly. Then drop CCRP (AUTO) on the target instead of trying to go low and grad a visual on the target. I managed to get hits, but because of the damage modeling, did almost no damage to the targets. I've had better luck now that I perform my CCIP drops better. I've also done the AUTO release with decent effect on target for Mission 2. I try to remember to use PRECISE mode in HSI as I've seen a YT video that this can increase bombing accuracy. I've been struggling with Mission 5 after several attempts. Maybe the newly announced v2 with changes in MSN 5 will make it easier to complete. Maybe v2 will also say the helos are KA-50s instead of Mi-24s. I have yet to see a MI-24 on the map. jodyz###
Wiggo Posted October 21, 2023 Posted October 21, 2023 (edited) On 4/6/2023 at 7:41 AM, Dscross said: First let me start by saying this is a fun campaign. It's a good time. But I did find a few bugs and problems in a otherwise great campaign. First, and this isn't nessarly a bug, just a question of briefing. There is no time / place set aside for the player to go and hit the tanker. The messages make it pretty clear that you need to follow the waypoints. Personally, I like to tank before hitting the target, and after. From the books I've read of combat pilots, and my own military experiences, you get fuel and chow whenever you can, no matter how much you have already. Furthermore, in mission two the player is told the tanker is a KC130. It's not, it's a MPRS KC135, and the tacan for it doesn't work. Second. My wingman won't ever go hit the tanker or reattack. I tanked on mission 1 on the way back to Incirlik, but no matter what I did, my wingman wouldn't. It's fine he didn't run out of gas, but it was annoying to try and figure out why he wouldn't. Okay, mission 2 (hitting the airfield with delta) could have gone better. I trigged the "Mission Fail" message because some of delta got killed, but then I got "Mission Sucess" when I killed the last REDFOR guy with my gun. I make missions for my squadron and myself so I know how frustrating it can be to try and get the AI to do anything. So here's a request, make "Delta" invisible. That way the supper accurate AI who isn't bleeding from the ears after all the bombs hit around them, don't kill delta. Oh, I also chuckled when I saw the Bradly. Kinda hard to airlift those with a CH-47, but I get why they were used. If the Delta was just infantry, they'd get smoked. My suggestion would be make delta invisible and just use HUMVE's and infantry. Also the M4 infantry looks like garbage. (I know not the developer's fault.) would it be possible to change the delta guys to M4 GRG infantry? lower the polygon count a bit. Okay so I just finished playing Mission 3, and I died. How you ask? Well I went for the convoy and took a few rounds. It killed my entire electric system. I still had engine power so I used my backup compass and headed north. I found Hatay and made possibly one of the best approaches I've ever made. Guess what? There were fuel trucks I didn't see on the runway, and I crashed. Great landing, great approach, and big fireball. Next there is the A10's in mission 3. OMG! um, this is DCS. Hogs don't carry tanks in combat. They're only rated for ferry flights. and from Incirlik, why would they need them? Please, please, please take those tanks off the A10's. In the book "Hogs in the sand" the author talks about common payloads for the A10. (First gulf war, but it would be a good starting place.) In that book, on Gulf war day one the author was carrying 6 x MK82 and 2x AGM 65, an ECM pod, and 2X AIM-9 which he was worried he would remember how to use because they didn't train with them. Bottom line, no fuel tanks on Hogs please. If you need it, put up a tanker and tell the AI to go refuel. Next, can the briefing get fixed on the missions? It tells me to land and park on Apron, which in my American mind means somewhere on the ramp. But I found out, it means bring the jet back to the original parking spot. Can this be fixed so people instead get a message of "Nice landing, return your jet to parking spot 19 (or whatever) for debriefing" that way it's clear to everyone where you're supposed to go. Alternatively, a "follow me" car could be made to spawn when the player returns and such and guides them to the correct spot. Okay lastly, (so far) and this is just a pet peeve of mine, OMG I hate the CUB99 and MK20 on the hornet. In rea life cluster bombs are extremely deadly. But ground units don't have anything close to a proper damage model in DCS. A CBU99 does mostly nothing to a BTR. Furthermore, at the time the campaign is set, the U.S. military very rarely used cluster bombs against ISIL/ DAESH. Preferring LGB's, JDAM's and Laser guided rockets and stuff. Personally, I'm always hesitant to switch my payload in case the bombs are hooked to a "Bomb in zone" trigger or something. Sometimes I do anyway and such, but I'm always nervous about breaking the mission. When I do switch, I try and stay with the spirit of the mission by brining unguided bombs like the MK83 (accurate and has some actual splash damage). Mk82's don't really have splash in DCS. I love the unguided stuff, well and the guided stuff, but I digress. Overall Inherent Resolve is great fun, and while I consider myself fairly experienced in the Hornet, i don't think new players would have too much trouble getting warheads on foreheads in this campaign. Oh I almost forgot. What skin am I supposed to be using? First time loading the mission is was clear there was some skin I was supposed to be using, but either I don't have it, or it wasn't showing up. So I change the skin's now, so it doesn't look silly. (Overlapping tail numbers, I'm sure everyone who plays multiplayer has seen it at some point.) Thanks for the Campaign, it's great fun. Now I'm going to re-fly mission 3 and try and avoid fire/ fuel trucks, lol. Basically same feeligns. Played now 4 missions and seems nice campaing, as flied hornet for a year now, and played pretty much every other DLC campaing for hornet. There is couple i havent bought. This didnt get me feeling that it is too hard or too easy. So points for that, seems pretty good for more or less playable for every skill level. Maby for beginners the lack of damage information is something that scare someones. (at least it confused me at begininng, as I just thought "oh my bombs was untriggerd? why nothing happened"-stylish As I consider my self "just learned hornet" and also am eager to change payloads (just to train use of fire with different ammunation, (i like to do that, by replaying missions, with different weaponry, when I know how the mission can be played trough, its ofc easier to focus to weapon settings etc..). Have you noticed where and in which limits one can change payloads without destroying triggers? One can at least fill empty stations / pylons ? EDIT: for every campaing maker: In future i would love to see some listings what are the settings that builder has "forced" to campaing (if there is any). It just makes sometimes things confusing, while not knowing is problem "in me" or in mission Well you get it. It would be nice to see the mission settings, just written, screenshot, something.. This would help also new players, who has a lot of more stuff to think, and gets clear how to even try things and how not. Edited October 21, 2023 by Wiggo 1
Wiggo Posted March 30, 2024 Posted March 30, 2024 Anybody has clue why datalink pod is carried in chemical ally mission (msn 11) that low flying bombrun msn. Do I break the mission if I dont have it. Would be nice to know as i dont have any clue how it works (besides guiding slams). 1
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