L. Cifer Posted April 9, 2023 Posted April 9, 2023 Managed to get through the formation flying (after multiple attempts - yikes it's hard!) but running into a problem with AAR. A couple of things: 1) En route to the tanker Paco jumps his speed up without warning to the point I need to light the cans to keep up. Then slows without warning defying physics (I'm going same speed then go idle and hit the speedbrakes and still can't slow as fast as him). 2) I call the tanker on the DCS comms menu and get the response to go to pre-contact at 16k, despite the tanker flying at 15k. And then despite being in position, it won't recognize pre-contact. And I'm talking about being in proper position, I can do AAR with the F14 and F18 so I'm not sure what the issue is. Lastly, and sorta unrelated: Once completing a mission with an "Average" grade the mission completed is listed as a "Draw". I have to hit the skip button to get to the next mission. Is this intentional? Or a DCS limitation? I don't understand getting an adequate grade but still not passing the mission.
Solution Reflected Posted April 10, 2023 Solution Posted April 10, 2023 Hi, please find my answers below: 1) not sure why you’re telling this to me, and not the dcs AI team? The dcs AI has forever been so erratic and there is not a thing I can do about this in the mission editor. 2) see above. It’s a built-in core dcs function. I have no control over it in the editor. Try getting closer though, and make sure your probe is out. 3) the answer is in the campaign documentation pdf: missions are complete once you land and see the ‘Mission complete’ sign Facebook Instagram YouTube Discord
L. Cifer Posted April 13, 2023 Author Posted April 13, 2023 Thanks for the reply! Was asking because while I know the AI and DCS has issues that campaign creators can't work around I don't know what all of them are. I was just trying to sort out if there was a mistake on my end or if it's a DCS limitation. Other campaigns I've played mark success in the campaign menu so this is just a new one for me. Apologies if it came across as a criticism. I really like the campaign so far and it's definitely pushed me to become a better pilot. It's quite challenging but that's because Navy standards are high and just means I have to improve. Appreciate the clarifications!
Reflected Posted April 13, 2023 Posted April 13, 2023 4 hours ago, L. Cifer said: Thanks for the reply! Was asking because while I know the AI and DCS has issues that campaign creators can't work around I don't know what all of them are. I was just trying to sort out if there was a mistake on my end or if it's a DCS limitation. Other campaigns I've played mark success in the campaign menu so this is just a new one for me. Apologies if it came across as a criticism. I really like the campaign so far and it's definitely pushed me to become a better pilot. It's quite challenging but that's because Navy standards are high and just means I have to improve. Appreciate the clarifications! Hey no worries at all thanks for the feedback. Better report these because you never know what can and cannot be worked around even if it’s a core AI thing. rule of thumb is: the mission maker tells the AI WHAT to do: e.g.: take off/ land/ attack xy/ follow xy, etc… but HOW these are carried out are usually hard coded. Like I can tell the AI to take off, but I can’t specify where it should taxi, how fast, tell it not to crash into the plane ahead of it, atuff like that. Just ‘take off’. Same with follow. campaign success criteria is up to the mission maker and everyone handles it differently. That’s why it’s worth reading the doc pdf before starting the campaign, all these little peculiarities are written there. good luck, and let me know if you find anything else. Facebook Instagram YouTube Discord
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