Noctrach Posted April 30, 2023 Posted April 30, 2023 Hey there, I enjoyed the first 3 missions of the campaign so far but mission number 4 seems absolutely impossible with the new SAM kinematics. The SA-10 system will launch mere seconds after you pop up from behind the ridge which at that point leaves 16-18 miles between you and the target. As DCS Mavericks have a hard lock limit of 10 nmi even with perfect contrast, that leaves 6 miles of missiles closing at mach 4.5 in the best of cases. Not to mention 16 nmi is very much within the danger zone of an SA-10. Combined with chaff and jammer being pointless in today's version of the sim. This seems like a scenario set up for failure, is there anything I'm missing?
falcon_120 Posted June 10, 2023 Posted June 10, 2023 Hey there, I enjoyed the first 3 missions of the campaign so far but mission number 4 seems absolutely impossible with the new SAM kinematics. The SA-10 system will launch mere seconds after you pop up from behind the ridge which at that point leaves 16-18 miles between you and the target. As DCS Mavericks have a hard lock limit of 10 nmi even with perfect contrast, that leaves 6 miles of missiles closing at mach 4.5 in the best of cases. Not to mention 16 nmi is very much within the danger zone of an SA-10. Combined with chaff and jammer being pointless in today's version of the sim. This seems like a scenario set up for failure, is there anything I'm missing? you can try fly really low, maverick style low, at 20/30ft the sa10 won't launch on youEnviado desde mi ELE-L29 mediante Tapatalk
Buzz313th Posted November 27, 2023 Posted November 27, 2023 You can also load Harms instead of Mav's, or give one of your flight members Harms. 1 Rig Specs: Win11, 12900k@3.9-5.2, RTX4080, 64G DDR5@4800, Quest3@4800x2600 (Oculus Link Cable On Link, no VR tweaks) DCS World: MT 2.9 with CPU Core #8 Disabled Module Proficiency: F-15C, A-10CII, F-16C, Modules Owned NOT Proficient: The rest of FC3, F-18C Terrain Owned: NTTR, DCS World Included Maps
RyanR Posted April 2, 2024 Posted April 2, 2024 Make sure you push at the time in the planner. If you leave a few minutes early, it's hopeless. If you leave on time, there's more friendly assets in the air, and I think the F-18's start flinging Harms that way. -Ryan
halfmanbear Posted August 1, 2024 Posted August 1, 2024 Full walkthrough, might be helpful for anyone struggling with this one! https://www.youtube.com/embed/1P_G-oOspmQ?si=R6klMlrmLjccy63R&
Gilligan Posted September 26, 2024 Posted September 26, 2024 (edited) Swap one of your Mav's for a HARM. Set it to POS mode on STPT 9 and send it when you get as close as you are comfortable. I've had pretty consistent success sending it a little bit past the ridgeline once the SA10 starts firing and then going defensive. If you do it this way have your flight hold at STPT 8 and then attack once the SA10 is offline. I use either a spare HARM or MAV to take out the SA15 to the North. I've also had success going North for a bit along the ridgeline after STPT 8 to get a little closer. Just watch the HQ7 and you'll be fine. I set my flight to trail if I go this route and tell them to attack once I send the HARM. Again taking some spare ordinance for the Tor. Sometimes I hit the HQ7 as well on the way out. Going in with MAV's only is full on suicide, and waiting for Springfield flight to suppress with HARMs is unreliable as they get shot down about 50% of the time on the way in. Edited September 26, 2024 by Gilligan
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