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StopGaps - Script to fill empty player slots with planes


cfrag

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  • 2 weeks later...

In Mission editor, click on the "Set Rules for Trigger" tool 

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A panel opens to edit your trigger rules. Ignore whatever is already there, don't panic. Note the panel is divided in three vertical panes.

Click on NEW on the left to create a new trigger, and choose TYPE "4 MISSION START" from the pop-up

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Choose whatever you like for name, I recommend 'run stop gaps"

Look at the right side for 'ACTIONS' (ignore the middle "conditions" pane)

Click NEW to create a new action for this trigger, and choose 'DOSCRIPT' from the pop-up

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Paste the entirety of the script in the dinky little box

You are done.

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  • 2 weeks later...
  • 2 weeks later...
50 minutes ago, Killg0re NL said:

On the local machine, the mods show. on the dedicated they don't

Stopgap works by creating static objects that use the same DCS type identifier as the player model. If they do not show up on clients I’m *guessing* that this is because they create nothing on the server, and that nothing then gets synched to the clients. I propose that you try this: also install those mods on the server and all clients. This is just an educated guess, I have no experience with mods.

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57 minutes ago, Killg0re NL said:

Hmz, Stopgap works for the default DCS units.
But units from mods are not displayed, any clue what i have missed?

On the local machine, the mods show. on the dedicated they don't.

Hmz, it seems sorted, not sure what it was.
As it was working on another machine.

(mods are/where on server, and local machine's)

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