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Killg0re NL

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Everything posted by Killg0re NL

  1. Well you can do CTLD and CSAR with it. And it has options for additional fueltanks, fuelboom and arnaments stuff. When i google MH60 it looks quite alot like the UH60L. I'd say try it, for a quik scan i don't see much difference. But sure there should be some. I'fe flown it, and certainly for a free mod, its well worth trying/flying.
  2. There's alway's the UH60L mod, flies like a charm.
  3. Hmz, it seems sorted, not sure what it was. As it was working on another machine. (mods are/where on server, and local machine's)
  4. Hmz, Stopgap works for the default DCS units. But units from mods are not displayed, any clue what i have missed? On the local machine, the mods show. on the dedicated they don't.
  5. The link to the MOD itself seems dead, https://cam.em-key.de/ Any backup links?
  6. Ah i had it aswell, it was the screw for the clamping the spring should. Was to short, and not properly shaped. Reported it to Virpil
  7. Hmz that looks nasty, good find.
  8. Killg0re NL

    AH64 FCR

    Ah ok. Didn't see it was in the italian part, best is that it is solved.
  9. Are the mods also (properly) hosted/installed on the server? (Explains why it works in SP mode, it uses your own mod files)
  10. Killg0re NL

    AH64 FCR

    Perhaps you have more chance on answers/help when you try in English?
  11. Try some scripts from redkite. You can start from here https://www.digitalcombatsimulator.com/en/files/3300702/
  12. When ie. two units are patrolling (speed of 2kts) Having WP0, WP1, WP2, WP3, WP4, WP5(with goto WP0 command) in SP, the units show a walking animation. in MP, the units show a running animation. See the test mission. georgia_M4_patrol_test.miz
  13. Bridge / road had an steep entrance/exit: -camera 88.651186 0.025231 85.175004 -cameradir -0.956116 -0.290122 0.040887 Parking place (3x); Cars are Horizontal, ground is not. So parts off the car are dug in the ground, or above. -camera 88.069125 0.014360 90.187902 -cameradir -0.780210 -0.171739 -0.601481 Steep 'entrance' to boat docks? -camera -323.507600 0.013270 -530.308506 -cameradir -0.208384 -0.173984 0.962448 City and sea close? -camera -320.739942 0.299335 -579.447606 -cameradir 0.721444 -0.625907 -0.296242 Ditch before the bridge -camera -320.467838 0.079816 -583.016758 -cameradir -0.108234 -0.189069 0.975981
  14. When you place and configure an AH64 in the ME. The settings in the DATALINKS tab are not copied along.
  15. Works otherway arround aswell. Shows an FCR, whilst 'Remove FCR' is selected To reproduce: Place AH64 Faction: USA (Default paint scheme will do) ADDITIONAL PROPERTIES: Select 'FCR removed'. Select unit, goto PAYLOAD Change Faction to Combined Joint Blue. Change Paint Scheme to: Quatar. Then it should show the paintscheme with FCR dome. When you deselect it, and select this unit again, the unit is displayed without FCR.
  16. Minor issue, When a server is running on port 10318 (or 10328 etc.), on the LAN it shows as 10308. (on the WAN, it shows 10318) See Picture's. null
  17. In the ME you can make static templates. But when you make a standard miz file what holds triggers, and save it as a static template. The triggers get lost. But it would be nice if you can make template missions, and add them (as template's) to your current mission. Looks easier to me to maintain, when you have multiple stuff in the mission. You only have to edit the 'template mission' and merge the missions again. (Can be done sort off with moose, but i don't know how to do that yet)
  18. In the ME you have to select al units/groups. And the unit/group can be moved. It would be nice when you could draw a window, and have the units selected within that window. That then can be moved with one single mouse movement.
  19. WITHIN THE GROUP When i to set up DL on one AH64, it did not copy the settings made on unit 1 to unit 2, 3 and 4. TO ANOTHER GROUP And when i copy the AH64 (so group Apache-1 copied, becomes Apache-2) The DL settings where also default. What i.e. not beiing copied was: * changed NET name(PRE 1) * C/S * PRE set radio's
  20. See the picture below. It has the coordinates on the bottom aswell.
  21. When a mission starts: Ai in the AH64 does not tune in with the DL (or is that a ME thingy)
  22. On the CPG shot it only shows at C/S: G- (In the pilot seat it does show: G-3) 3rd line (in CPG) only show's 00's when transmitting in CPG, yiu get XMIT NAK, but the message gets passed.
  23. Looking forward to this, top grip doesnt look comfortable when mounted like this, ergonomically wise the base mounted bit more backwards would sort this
  24. I upgraded from a 3080 to a 3090, and are still in the tweaking phase. Can't really say its the card that makes the improvement. Looks like tweaking the settings made the improvement.
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