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GOZR

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Everything posted by GOZR

  1. GOZR

    Turbulence

    I think you did not understand what I am saying.. In 2 D in DCS we have more vibrations.. buffets etc then when in VR.. I see what you say and it's correct as well but there is a graphical disconnection specially in DCS.
  2. Thanks I ll give it a try .. I wish they would change to better textures like this mod..
  3. GOZR

    Turbulence

    When you fly in 2D there are more visual clues.. in VR they are far less. so there is a visual discrepancy .. and I agree 100% Turbulences in DCS are limit to nothing.. Well it's simple try you will see when you will be aware. - First do you have VR ?
  4. GOZR

    Turbulence

    When you fly in 2D there are more visual clues.. in VR they are far less. so there is a visual discrepancy .. and I agree 100% Turbulences in DCS are limit to nothing.. Well it's simple try you will see when you will be aware.
  5. GOZR

    Turbulence

    When you fly in 2D there are more visual clues.. in VR they are far less. so there is a visual discrepancy .. and I agree 100% Turbulences in DCS are limit to nothing..
  6. GOZR

    Turbulence

    No period.. Turbulences in DCS are just like a very small area and altitude like 600m that's about it.. in RL when you fly through mountains.. valleys etc you really feel them even to a much high altitude until you are high enough for smoother.. Many pilots are avoiding areas of fear or uncomfortable .. DCS alas feel dull. has nothing todo with aircraft performances but the weather atmospheric that is almost inexistent .. alas .. if they work on it it would be the great ! but not now. But it is true that in DCS those external reactions are disconnected on VR.. felp more visually on 2D and it need to be addressed more emergently than a missiles reaction at 500 miles away.
  7. Nice so in resume what are the hierarchy of the files ? and what can we really use for shades in DCS some are too bright Thanks you
  8. GOZR

    Turbulence

    DSC need to work on this.. . in VR which there is a disconnection turbulences are not felt much at all and badly done... various physics aspects are very limited in DCS at the moment and make the flight very dull This need to be seriously addressed , we do have some high hope .. it would be great! after so many years
  9. Would be god to have bases template no air defenses and no mods . it simplify a lot .. and very useful
  10. Thanks got it great help !!!!!!!
  11. DOSCRIPT ACTION at MISSION START ????? how ? where? we need this for dummies... sounds great but...
  12. cannot read .miz is weird in ++ ??
  13. ok please one package easy install.. hard to download and load and learn all.. insane.. we want an easy click way.. of this great amazing work
  14. possible to offer all in just one easy package? it's extremely complicated .. many files.. load into pc etc.. Great work !!!! but simplify for regular human to install.. super thanks
  15. yes I agree.. turbulences sounds has to be up.. etc..
  16. I got more fps with steamVR smooth OpenXR is choppy
  17. Not much trainned A real trainned pilot has much less movement which is similar to the setting i made.. But by doind so we feel more turbulence or plane action not head.. try for a flight not 3 minutes if possible Roll head is inacceptable ..
  18. Have you tried in real life? This is so minimal.. and the absurd vertical axis is removed..
  19. Test this if you want.. feels nice in VR or TIR.. More realistic feel.. 1- Turn ON "Head movements by Gforce" in "Misc" Tab 2- Go to ..DCS World OpenBeta\Config\View 3- Look for "View.lua" file -- 4- Edite this : head_roll_shaking = true head_roll_shaking_max = 30.0 head_roll_shaking_compensation_gain = 0.3 -- To those values.. head_roll_shaking = true head_roll_shaking_max = 0.005 head_roll_shaking_compensation_gain = 0 -- 5- Go to the properties of the file and make it "read Only" Much better feeling.!
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