Jump to content

Recommended Posts

Posted (edited)

Hello,

 

Please share edu video or describe how to make booster separation in Blender, especially how to make my animation recognizable by DCS.

I have Blender with Tobi's plugin, 3D model and will to finish my projects.

 

Edited by tripod3

Mr. Croco

Posted (edited)

Thanks. 

How does the game recognize that the animation that I made should play exactly at the moment the booster stops working? What name should I give to the animation?

And second animation I need is wings unfold after launch

sorry for imprecise terms, i use simplifications to explain my question

Edited by tripod3

Mr. Croco

Posted

Sometimes the animations are standardised, otherwise you may define it in the lua for that missile. You can also check similar types that already exist in DCS how they set up their animation and when they play.

The name for the animation shouldn't matter.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...