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Posted (edited)

I don´t know what you're expecting to see?
If you have a steerpoint that should appear as a circle. If you want it displayed as a triangle (target waypoint) it must be named #T in the mission editor. If it is the target themselves you want to be able to see on the radar, then you probably should create patchmaps using the highest resolution. Note that you will have to have the target at either side of the nose to create a patchmap. To create a patchmap, press the OSB that says "TGT" in your pictures above, until it says "MAP", then toggle the various resolutions with the center button in the bottom row, the one that says ".67". If the marker turns into a rectangle, place it over the area you want to map. If the rectangle is X:ed, try selecting another patch map size or turn to take the target a little bit more offset from the nose. You´d probably have to be at the highest resolution (0.67 miles) to see the aircraft on the tarmac clearly, and to be able to use that you have to be fairly close. Cant tell you the distance, but 80 miles is way too far, and 40 too, I think. Gotta have more time in the cockpit to know that by heart.

Edited by doedkoett
Posted

I've had a slightly weird issue where 1 of a set of identically set up steerpoints (e.g. WP 4 in a sequence of 😎 doesn't appear in the radar, then after it a bit it suddenly does.

[sIGPIC][/sIGPIC]

Soul's pit thread

Posted
1 hour ago, schaboszczaQ said:

Ok, everything is clear and everything is working, I have to add #t in the mission editor, but what about multiplayer? I don't think it's done there.

to convert wpt to target point, you just need to rename it with "dot"

ex : wpt 1A => 1.A

see manual at p 262 (Creating Target Points)

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