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Turned on radar (AA & AG) causes lags & stutters on syria map flying in VR and MT


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Posted (edited)

Sorry if this has been adressed before, but I coudn´t find anything in bug section. Very hard for me to nail the actual cause, but it seems everytime I turn radar on when flying on syria map, I get a huge fps hit/lag every few seconds or so. It´s not all the time, sometimes there seems to be no issue. It definitely disappears when turning radar off, so seems to be connected to it. Haven´t had this on any other map this extreme. Sinai for instance runs smooth with radar on.

My specs: RTX3080 i7 8700 3 GB Rift S

I fly in VR with MT preview and use 4 threads in F15E radar options. Anyone else have this issue?

I have to correct myself - it´s also on Sinai map. To be honest - this makes this module unusable for me at the moment. Very annoying.

Edited by DST

I7 8700K 3.7 GHz 32GB RAM NVIDIA RTX 3080 Rift S

Posted

Same but in regular 2D.  If you are flying really low or diving at the ground with the radar on, you get severe slowdown.  I believe this is something they are working on.  I have tried differetn CPU thread counts to no real benefit.  I had to just bind a command to turn the radar from on to stby and back for when I am in those situations.

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Posted

I tried 6, 7 and 8 threads, and that seemed to improve things a bit, at least flying with turned on radar seems to work fine first. When I create HRM-image in AG mode, I get huge performance hit and when I then switch back to AA radar, I get those stutters/lags every few seconds that only go away when turning radar off.  So for me a workaround would be not use AG-radar at all. 

I7 8700K 3.7 GHz 32GB RAM NVIDIA RTX 3080 Rift S

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