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Posted (edited)

Hello,

how to implement these things:

1) night windows glowing 

2) simple destruction animation when building goes down to “floor”

3) custom rotation of some parts

 

are there any predetermined args? Could any share of lua examples with  code?

Edited by tripod3
  • Like 1

Mr. Croco

Posted (edited)

1. self illumination - in the 3ds max texture thingy... 

FuJaNzq.jpg

One of the Self_illumination settings.

2. It's only a model swap - So make the destructed model and in the lua  


GT.visual.shape = "buchehr_power_transformer"
GT.visual.shape_dstr = "buchehr_power_transformer" << This is the destroyed EDM file

 

Edited by joey45

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

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