tripod3 Posted July 18, 2023 Posted July 18, 2023 (edited) Hello, how to implement these things: 1) night windows glowing 2) simple destruction animation when building goes down to “floor” 3) custom rotation of some parts are there any predetermined args? Could any share of lua examples with code? Edited July 18, 2023 by tripod3 1 Mr. Croco
joey45 Posted July 20, 2023 Posted July 20, 2023 (edited) 1. self illumination - in the 3ds max texture thingy... One of the Self_illumination settings. 2. It's only a model swap - So make the destructed model and in the lua GT.visual.shape = "buchehr_power_transformer" GT.visual.shape_dstr = "buchehr_power_transformer" << This is the destroyed EDM file Edited July 20, 2023 by joey45 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Recommended Posts