Aeroaero Posted March 1, 2005 Posted March 1, 2005 Any way to get rid of them? Any way around this annoying issue? :? I do have the rig: FX53 , Leadtek 6800 Ultra, Raptor, 1gbRam :D
jason_peters Posted March 1, 2005 Posted March 1, 2005 I have not d/l the demo (tried to and got to over 200mb and then it crashed out - will now wait for the final release!!!) With the 1.02 version you could changed the Dxrenerere.ddl with the 1.01 version and this fixed the problem. However I think this does not work with the demo. There are options in the graphich.cfg in 1.02 which has fadin and out values (1.02) but I never got the effect as good as with 1.01 DxRenderer.dll. ED should fix this issue because, as you say, it kills the immersion factor. :x Evenu bumping up the draw distance does not fix all the popup :evil: We can only hope its fixed in the final release or ED release a patch for it. We know itd its the DxRenderer.dll file..... so please fix it ED.... PLEASE!!!! :) --------- System: i7-8700k @ 4.9GHz; Nvidia RTX 2080ti; 32GB (2 x 16) DDR4 @ 3333Mz Ram; ASUS ROG Strix z370-E; SSD Drive; Oculus Rift-S; Thrustmaster HOTAS Warthog
Aeroaero Posted March 1, 2005 Author Posted March 1, 2005 I am very disappointed with this issue and also how the release date is getting delayed month after month. :cry:
Guest sacha30 Posted March 1, 2005 Posted March 1, 2005 Re: Pop-ups! trees, houses etc. Any way to get rid of them? Any way around this annoying issue? :? I do have the rig: FX53 , Leadtek 6800 Ultra, Raptor, 1gbRam :D change the lod settings in your graphics cfg Camera { current = "Medium"; Low { near_clip = 4; far_clip = 60000; structures = {30, 2000}; trees = {60000, 3000}; dynamic = {300, 20000}; objects = {3000, 40000}; mirage = {3000, 10000}; surface = {10000, 50000}; lights = {50, 10000}; lod = 0.7; } Medium { near_clip = 0.2; middle_clip = 4; far_clip = 80000; structures = {40, 5000}; trees = {100000, 8000}; dynamic = {300, 20000}; objects = {3000, 50000}; mirage = {3000, 15000}; surface = {14000, 80000}; lights = {100, 30000}; lod = 1; } High { near_clip = 0.2; middle_clip = 4; far_clip = 80000; structures = {200, 10000}; trees = {200000, 20000}; dynamic = {300, 20000}; objects = {5000, 80000}; mirage = {5000, 20000}; surface = {20000, 80000}; lights = {200, 80000}; lod = 1.5; so if you use medium visibilty change the lod to a higher value,try 100 and you will not see "pop up " ,but you will get a performance hit.
Recommended Posts