dhlrugby Posted August 12, 2023 Posted August 12, 2023 Thanks for your work on this campaign its very evident you put a lot into it and have been very responsive to feedback. I do have some thoughts on the last couple missions. For mission 12 it might be nice to give grid coordinates once the HVT's stop so if you lose track, which is really easy to do, you can still locate them. More importantly, I think something should be changed to give the player a better chance after bombing waypoint 4 with the SU33 pursuit. They get airborne so quickly that they are basically already in weapons range when you are running in on the last HVT and still in A/G mode. Currently the AWACS support is RTB and unavailable by that time so you have no way of even knowing where they are except looking in the F10 map which is a bigtime emersion killer. I found it impossible to complete the mission as intended with a low level egress as even when I dropped on the final target within 30 seconds of getting the green light and then following the egress flightplan at low level using NVG's in full burner below 200' agl I was still getting murdered by the SU 33's every time. Turning to fight them with sparrow's is useless since you can only engage one at a time. The only workaround was to perfectly time a S to N run in on the final target and just keep flying north at high speed and taking a circuitous route around the SAM's and then back to base, which I'm sure wasn't really intended. I would consider at minimum swapping AMRAAMs for the outdated sparrows as that would at least give you a fighting chance to force the SU33's into a defensive posture and give you an opening to egress. Also, I would give a little more time buffer between the SU33 taking off so, if you do decide to fight them, you can do so from a more neutral posture. For the final mission I would suggest giving a little more time for the player to clear the air threats before ZEUS comes through. It's extremely tight as it is and the only way to really do it is fail enough times that you discover which AAA threats are killing the choppers then kill them 1st and ignore most of the others. It would be a lot more realistic to have ZEUS hold and give STRYKER discretion on when they should push (within a reasonable time frame) to give you time to prioritize the threats and deal with them. If you think this would be too easy you could always add pop up theats such as MANPADS that appear later on as the Compound is being assaulted and forcing the player to deal with them quickly. Again thanks for your work and I look forward to more of your content in the future! Cheers! 1
Looking Glass Posted August 13, 2023 Posted August 13, 2023 Hi, Thats great feedback. Thank you for taking the time to go through these points in detail. We will list all of these points and work through them one by one inorderto improve them. Would you like to test future missions for us?
dhlrugby Posted August 13, 2023 Author Posted August 13, 2023 Absolutely, I'd love to test missions for you! 1
L4key Posted September 25, 2023 Posted September 25, 2023 Yep - awesome campaign, thanks so much. It will also be special to me as was the first time I A2A’ refuelled. I agree with the above well considered comments. I don’t mind having to repeat missions (sometimes a lot!) due to my skill level but those last two it felt like I did not have enough intel to complete first time. m12 switching to AMRAAMs and having AWACS would probably solve it. m13 there is just not enough weaponry or time to sort - unless you know to hit the WP4 targets in advance. Also, could do with knowing where to park, I ran out of fuel taxiing looking for the hangar! Before you say anything I’d taken a fuel tank hit and landed with 100lbs left , it wasn’t bad management on my part. I failed though because I’d not parked properly! All in all I loved it, that low level Ingres solo mission was my favourite. if you need another tester then I’d gladly do so!! Cheers. 1
Looking Glass Posted October 2, 2023 Posted October 2, 2023 Many thanks for taking the time to positively feedback on the campaign. Some of these points have been fixed... Quote m12 switching to AMRAAMs and having AWACS would probably solve it. - Now added, Updates sent to ED, out with next update I hope Quote m13 there is just not enough weaponry or time to sort - unless you know to hit the WP4 targets in advance. - Mission 13 is being edited to accomadate this. Coming soon. Quote if you need another tester then I’d gladly do so!! Cheers. - Will call on you to do some testing next round, thank 1
witwas Posted October 17, 2023 Posted October 17, 2023 Flew the last mission yesterday, it's challenging (the last two missions), but really loved the ending of m13, i don't know if it is coincidence or scripted but i taxied to the smoke on the same time as the heli's landed (epic!). 1
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