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Posted

Im sure most of us have noticed that in TWS if the phoenix never went active it would have a 100% kill ratio (assuming guidance from the plane would be accurate enough to make a hit...im not sure...whatever) with that in mind it seems like a good idea would be to set target size to small reducing the pitbull time from like 15 or 20 sec down to 10.

I can see the missile go active at 10 seconds. However it appears that the target starts defending at about 20 sec although they should still be oblivious to the missile until it goes active right?

My observation is that target size does not make a difference to AI.. Is that correct?

is this an API issue?

Thanks

-Gun

Posted

AI always detects the missile going active at 10 miles, I think.  For the 54A, might as well set the size to large so it goes active earlier, as there isn't a downside to that.

On the 54C, the target size doesn't do anything.  It's a limitation of the API the C uses afaik.

Posted
2 hours ago, Gun Jam said:

Im sure most of us have noticed that in TWS if the phoenix never went active it would have a 100% kill ratio

No, it'd be 0pk with TWS - it's reliability and function as terminal guidance would be atrocious.

AI in DCS BVR cheats by defending earlier than they can detect active missile. This was done to simulate human behavior that also do that assuming the missile is on the way when the F-14 is hot on them. But the AI does this only when there really is the missile (they know it) and always at the right time (they know the range) - both behaviors are unrealistic. As devs said, setting the target size to get shorter active time is kind of DCSism.

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