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HCU Axis bindings


Swift.

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Some additional bindings would allow us to use a normal xbox/PS game controller for the HCU bindings:

Castle switch (axis) - Be able to set X and Y axis to make a joystick act as the castle hat. Heatblur have done a similar thing with Tomcat.
Trigger (axis) - Setting a trigger to an axis will allow you to use the gamepad triggers as a two stage trigger. 

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6 hours ago, Mav87th said:

Hey Swift - Great suggestion

You can however "utilize" programming it the other way around. Using JoyToKey you can program the ministick on the X-box controller to 4 keys.

Yeah I'm aware of 3rd party options, I just hate having to run more apps in the background to cover a deficiency that can be easily solved in dcs.

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476th Discord   |    476th Website    |    Swift Youtube
Ryzen 5800x, RTX 4070ti, 64GB, Quest 2

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