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Posted

We hosted a new liberation campaign, and ~14 seconds after the mission starts about 90% of units disappear.

About the same time some clients said their aircraft blew up. I am unable to reproduce this problem, but we have the track file.

Does anyone see any clues how this happened? The units that went missing were not found as dead, but it ruined the mission experience.

track file: https://drive.google.com/file/d/19looatMayHz84aC4z-rlZ_lxU2u_Suzf/view?usp=sharing

Tacview: https://drive.google.com/file/d/19bMVbZZt09Gl4v-XYh3UokwYL86ocyaH/view?usp=sharing

Posted

I should note that I can’t reproduce when I test myself on same dedicated server. My hope is that someone knowledgeable with track files can provide some insight. Please let me know if more data is needed.

Posted

This happens all the time on the Hoggit servers.  I exported the server Tacview into Excel from one about a year ago.  At 6 seconds it recorded 773 HasEnteredTheArea events, then 11 seconds later 711 HasBeenDestroyed events.

I don't think a client track or Tacview will help because by the time you connect it has already happened.

 

Posted

Happened again yesterday. I had all clients disconnect from server, loaded mission, and had each squadron go in pit one by one. After that, no issue. Seems like the problem happens when clients are on the server during mission load. 

Seems like a multiplayer bug.

  • 2 weeks later...
Posted (edited)

We had this happen once, could never reproduce it, but that mission fails frequently with more than 20 pilots online...

Edited by TobiasA
  • 3 weeks later...
Posted

Here is Tacview of one that happened yesterday.  I was only looking at units destroyed before, but in this one the units destroyed coincides with the first spawn of AI aircraft.  I'll have to look at some of the other examples to see if that is a common thread.  This is kind of game breaking, and I wonder if this is happening often on MP servers and is just being ignored?

Tacview-20231122-205125.zip.acmi

Tacview-20231122-205125.pdf

Posted

@evilnate @Lasko @TobiasA - do you think it can happen on server startup and first mission load as well, or only when the next mission is loaded to a running server with attached clients?

It sounds hard to reproduce, but an important issue to track down and squash.

Posted
1 minute ago, Moezilla said:

@evilnate @Lasko @TobiasA - do you think it can happen on server startup and first mission load as well, or only when the next mission is loaded to a running server with attached clients?

It sounds hard to reproduce, but an important issue to track down and squash.

Could only reproduce when clients are on a server while a different mission is loaded, and then load the desired mission while they are connected.

  • Thanks 1
Posted
vor 3 Stunden schrieb Moezilla:

@evilnate @Lasko @TobiasA - do you think it can happen on server startup and first mission load as well, or only when the next mission is loaded to a running server with attached clients?

It sounds hard to reproduce, but an important issue to track down and squash.

It happened when doing exactly that, so that might be a reason for it.

We had some people already connected and restarted the server with a different mission. 

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Posted
On 11/29/2023 at 5:55 AM, Moezilla said:

do you think it can happen on server startup and first mission load as well, or only when the next mission is loaded to a running server with attached clients?

I've only seen it happen when switching missions, and doesn't seem dependent at all on the number of clients.  It's happened with 2 or 3 clients, or more than 20.

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