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Lasko

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Everything posted by Lasko

  1. I too am grateful that the old engine model is still in the game by editing the FMOptions file. After the last update I forgot to change it, and decided to try it out again for a while. It seems awful compared to the old model, lurching about like a drunk on Bourbon Street. Lift off, then use aggressive right pedal, jam the collective down or you shoot up 300 feet. Slowing down get ready to go full left pedal and yank the collective back up. It just seems terrible. I hope the real Huey doesn't fly like this and eventually it will get straightened out.
  2. Here is a track for it, starts doing this at about 6 minutes. I saw the same happen with UH1 NVG. 2024-02-19 NVG Moon PG.trk
  3. Found this today using NVG with a moon reflection on the water. There is a way too bright orange reflection line on the water from the moon, and in the NVG it causes a weird strobing effect. Couldn't find any reports about "moon" or "moon reflection." 2024-02-18_14-38-18.mp4
  4. It is most noticeable on a dark background like water. For this track I just turn in 360 degrees over water. It is obviously most noticeable with shadows off, which I have set because of the panel darkness issues. But even with shadows on, the same effect happens, the shadow just prevents it on part of the windows. 2024-01-01 Mi8 Glass Reflect.trk Thanks, I agree the clear glass setting was great until they made it break IC again. Hence this report. This needs to be controllable somehow, either excluded from IC or an actual setting you can use. Of course the best solution would be to just stop pretending that glass is not see-through.
  5. I'm seeing this effect which seems intended to be a reflection from the interior of the glass. It's putting a heavy brownish fog on the windows and blocking them completely at times. This will disappear I believe when the sun is behind a cloud, then reappears. I think this brown haze is at least part of the general haze problem from the past months. Is this intended to work this way? I can't think of any case where glass becomes opaque from being lit by the sun.
  6. I thought of that but haven't tried it since it's a global setting and would have to change it every time I switch aircraft. I just turn the game sound down to 1 click above mute when flying the Mi8 now.
  7. Does anyone know what happened to the in-cockpit sound in this latest update? There is now a high pitched constant hissing noise that I feel like I need to wear earplugs with the game set to the normal volume that I use. I recorded both old version and 2.9.2 version in Audacity with the Mi8 just sitting on the ground. The two channel sound file doesn't quite capture the level of the new high pitched noise but it is really obnoxious. 2.9.1 version: Mi8Old.mp3 2.9.2 version: Mi8New.mp3
  8. I ran the TOO version again today on 2.9.2.49629 and all missiles reached the target. The more minor issues still remain: Altitude varies too much for the flight Engine cutout is tied to distance flown Vapor trail disappears when the engine stops Datalink display is opaque regardless of brightness/contrast setting
  9. I ran this some more to get good track files. In this first version I used TOO mode with a mission file waypoint. Three of the missiles turn and crash, one reaches the target. The same altitude and speed issues happened again. There are also issues with the engine run time. All are dropped within 15 seconds, but the engines appear to burn out after a fixed distance so the slower missiles run longer. Also when the engine stops the entire vapor trail disappears. Tacview-20231211-172742-DCS-F18 AGM84E.zip.acmi 2023-12-11 F18 AGM84E TOO PG.trk In this file I manually programmed the coordinates for PP mode. Two of the missiles turn and crash at nearly the same point as the previous file and two reach the target. In this file the DL linked missile made it to the target but nothing was displayed on the DL image until a few seconds before it hit. This never used to happen either. Tacview-20231211-175230-DCS-F18 AGM84E.zip.acmi 2023-12-11 F18 AGM84E PP PG.trk
  10. There are still problems with AGM-84E cruise missiles, although better than flying in circles. I launched 4 SLMR with PP coordinates from 37,000 and FLT HIGH. 3 out of 4 hit the target, but the flight profiles were random. Before the recent changes they would fly at 35,000 when set to high with matching speeds. Here is the summary of the four launched: #1 - STA8 - Flew at 362 M1.45. Eventually climbed to 400 and then crashed 30 miles from the target. #2 - STA2 - Flew at 348 M1.40. Reached target. #3 - STA7 - Flew at 339 M1.39. Reached target. #4 - STA3 - Flew at 333 M1.37. Reached target. To me it looks like two problems. The "small random trajectory spread" is too much. It won't be possible to time long distance strikes with the differences in altitude and speed. The first weapon should have reached the target with the other three and not crashed randomly. Tacview-20231211-153757-DCS-F18 AGM84E.zip.acmi
  11. Not sure if this is a Ka50 problem or vehicle damage problem. The SA11 C2, TEL and SR are sometimes impossible to hit using HE rounds. Switching to AP does damage every time. In the track file I set up 6 SA11 vehicles. The first five are not damaged at all by HE bursts, and are destroyed by one AP burst. The last is destroyed by HE for some reason. 2023-12-02 Ka50 SA11.trk
  12. I've only seen it happen when switching missions, and doesn't seem dependent at all on the number of clients. It's happened with 2 or 3 clients, or more than 20.
  13. Thanks for adding spectator mode. I didn't expect you to also build it into the UI, but that's even better. Great work!
  14. Here is Tacview of one that happened yesterday. I was only looking at units destroyed before, but in this one the units destroyed coincides with the first spawn of AI aircraft. I'll have to look at some of the other examples to see if that is a common thread. This is kind of game breaking, and I wonder if this is happening often on MP servers and is just being ignored? Tacview-20231122-205125.zip.acmi Tacview-20231122-205125.pdf
  15. This has been driving me crazy, why it will sometimes enter the frequency and other times not. Here is a simple track, radio #2 comes up with 133.000 and I enter 249.500 which is accepted and 133.000 is displayed in the entry line. Clicking enter again to put 133.000 back doesn't work and 133.000 just flashes. 249.500 can be put back in radio 2 but not 133.000. 2023-11-19 F15E Radio Freq.trk
  16. Version 1.3.3 is released. v1.3.3 Feature Changes: F-15E: Added Smart Weapon mission coordinate entry. DCS-BIOS version update to v0.7.49. Added the ability to install DCS-BIOS daily Beta builds. The Beta builds may not be fully compatible, for example the definition of F-15E UFC keys 0 and 7 is changed in the Beta version and will not function. Bug Fixes: F/A-18C: PP mission displayed with an X when the elevation is set to zero.
  17. Every time you select SMRT WPNS from menu 2 the station selected with the vertical bars switches to the next in order. If you have station 2 selected, then use M, M2, SMRT WPNS, station L1 is now selected. This continues in order through all stations.
  18. Figured it out, it defaults to XFER PROG instead of XFER WPN. I have it now click PB9 after going to EDIT MSN, and it loads all three target coordinates to L1-L3. I should have new Waypoint Editor release out today or tomorrow after a bit more testing.
  19. I'm working on DCS Waypoint Editor mission support for F15E JDAMs using WPN MEM. For stations L1-L3 and R1-R3, coordinates entered for any of the three on L or R get duplicated to the other two. In the track file I enter coordinates for L1 and L2, and the end result is the coordinates for L2 are on weapons L1 L2 and L3. This seems like it must be a bug, but if not it makes the CFT stations much less useful. 2023-11-12 F15E L1L2L3.trk
  20. Flat shadows causes other problems, including a mirror effect on some surfaces and sun angles. I'm just going to enjoy leaving shadows set to Off for a while.
  21. I think it is bigger than Mi8 though. I added a Huey to the same mission, and it has direct sunlight on the front panels so it is somewhat better. The parts that are in shadow are still too dark. And the overhead console is also far too dark, and you can use the flashlight trick there again. 2023-11-12 UH1 Shadow High.trk
  22. Thanks for checking it out. I have not used Reshade and have only adjusted the Nvidia control panel a bit to make the terrain not washed out. This is was the main complaint I found in other threads: I can adjust the Gamma and Brightness higher in Nvidia control panel which kind of improves the instruments but puts a grainy haze overlay on everything. 2023-11-12 Mi8 Shadow High.trk 2023-11-12 Mi8 Shadow Off.trk options-High.lua For the copy I made of options.lua with shadow off, the only difference was ["shadows"] = 0 from ["shadows"] = 4.
  23. Is there anything being done to fix the problems with shadows? Setting shadows to Low or High results in about the same display, the instruments are unreadable. I've resorted to using the flashlight during the day to read the heading or blade pitch, it's really ridiculous. Setting shadows to Off seems to be the only workable solution. There are threads on this going back years, and at one time there was a shader mod that maybe addressed some of this but no longer works. Shadow Low/High: Shadow Off:
  24. I noticed something on the F10 map fly by me today that looked like a cruise missile labeled MM-06. From Tacview I traced it to a GB-6. I found it again 90 minutes later and it was still going above 120,000 feet. This happens near the middle of the map, just south of Krasnodar. Tacview-20231104-083555-MM-06.zip.acmi
  25. Here is Tacview from one that happened yesterday. For this one only about 1/2 the units were destroyed but the sequence seems typical. Tacview-20231029-205632-DCS-Georgia At War v3-clip.zip.acmi
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