TobiasA
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Viggen documentation (flight manuals, etc)
TobiasA replied to renhanxue's topic in DCS: AJS37 Viggen
Thanks a lot! -
Viggen documentation (flight manuals, etc)
TobiasA replied to renhanxue's topic in DCS: AJS37 Viggen
A huge thanks to you! Question: How do I see in the document that it is no longer hemligstämplad? Just curious. Do I see it at all? Edit: Ah, wait, if it is available in riksarkivet then it is no longer hemligstämplad, I guess... -
Finally... I managed to recreate the issue. It happens when you switch in and out of MRM override with a lock still present (or maybe not even necessary to have a lock?)- in that case, the elevation will get stuck. Attached is a shorter track than the original one. RWS_no_altitude_control_short.trk Mind that I have an axis mapped as altitude control.
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When returning from TWS by double-bumping TMS down, the RWS mode will have its scanning altitude (elevation) stuck until you "bumb" the scan range by moving the cursor to the side. Returning to TWS by TMS right long will regain control over the scan altitude, bumping back to RWS will leave you unable to control elevation. This doesn't happen always, but I have been able to reproduce it in a test mission. After shooting down the last enemy plane (mission is 4 minutes in total), the altitude control is locked to what you had when you exited TWS. I am using an axis to control the elevation. You can see the altitude jumping back to -99/-99 when going back to TWS and coming back to the "old" altitude range when going back to RWS. When bumping to a 60 degree scan volume, I regain control over the radar antenna elevation and I can move the elevation around again. This has been bugging me for a while, and I finally managed to recreate it. I hope the attached track makes it possible to see why and how it happened. It may be the case that it happens when a lock is dropped because the target leaves the scan volume or is destroyed. RWS_no_altitude_control.trk
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investigating Retarded bombs hitting short at low altitudes
TobiasA replied to jubuttib's topic in Bugs and Problems
Post- designate has been buggy for a long time now. It is worse for some bombs (CBU-97) and less bad for others (Mk-84). It also gets worse if you pull out of a dive after designation. They will go anywhere along the bomb fall line. CCRP will work just fine, but CCIP is not usable right now in most cases because the post designate does not work as it should. -
New Patch system, but more Bugs (F16). Dear ED, what's going on?
TobiasA replied to Nedum's topic in DCS: F-16C Viper
First of all, thank you for taking the time for a detailed reply. The thing is not that we do not appreciate the work going into the F-16. It is... It happened in a lot of the recent patches that saw relevant changes for the F-16 that you take the F-16 for a spin after a bigger patch, and something big is broken. You literally do one single ramp start, and something is off. We went for a quick training like we always do, just a short trip to the range, checking if everything works or if things have changed. I usually take LGB, but this time we went with mavs, LGB and JDAM and out of these, only the JDAM worked. After getting the TGP to work, which took quite some time. And that is getting really frustrating, especially since it is no longer called Open Beta. I am not raging and ranting, but in some of the patches, it makes me wondering about how such problems can pass the internal beta test. And I would really appreciate it if we could get a more reliable platform, and things that already work don't get broken two updates later. That being said, I know that the 16 is still early access. But I would appreciate it if there would be more bugfixing (like fixing post- designate CCIP) and less new bugs, especially on features that didn't even see a change. It's not some new feature, or that something behaves different. It is that things completely stop working. And that's just sad. -
TGP not powering up after April 10th update
TobiasA replied to Swamp Fox Loader's topic in Bugs and Problems
Strange, I flew several minutes and it remained dark until I enabled master arm., two times. It happened after rearming with the TGP already present and powered. I will try to recreate it. -
TGP not powering up after April 10th update
TobiasA replied to Swamp Fox Loader's topic in Bugs and Problems
Plus, it seems to not come back to life until you enable master arm. Which is not correct. -
TGP not powering up after April 10th update
TobiasA replied to Swamp Fox Loader's topic in Bugs and Problems
If you rearm with the hardpoint still powered on, the same seems to happen.