evilnate Posted October 8, 2023 Share Posted October 8, 2023 We hosted a new liberation campaign, and ~14 seconds after the mission starts about 90% of units disappear. About the same time some clients said their aircraft blew up. I am unable to reproduce this problem, but we have the track file. Does anyone see any clues how this happened? The units that went missing were not found as dead, but it ruined the mission experience. track file: https://drive.google.com/file/d/19looatMayHz84aC4z-rlZ_lxU2u_Suzf/view?usp=sharing Tacview: https://drive.google.com/file/d/19bMVbZZt09Gl4v-XYh3UokwYL86ocyaH/view?usp=sharing Link to comment Share on other sites More sharing options...
evilnate Posted October 9, 2023 Author Share Posted October 9, 2023 I should note that I can’t reproduce when I test myself on same dedicated server. My hope is that someone knowledgeable with track files can provide some insight. Please let me know if more data is needed. Link to comment Share on other sites More sharing options...
Lasko Posted October 15, 2023 Share Posted October 15, 2023 This happens all the time on the Hoggit servers. I exported the server Tacview into Excel from one about a year ago. At 6 seconds it recorded 773 HasEnteredTheArea events, then 11 seconds later 711 HasBeenDestroyed events. I don't think a client track or Tacview will help because by the time you connect it has already happened. Link to comment Share on other sites More sharing options...
evilnate Posted October 16, 2023 Author Share Posted October 16, 2023 Happened again yesterday. I had all clients disconnect from server, loaded mission, and had each squadron go in pit one by one. After that, no issue. Seems like the problem happens when clients are on the server during mission load. Seems like a multiplayer bug. Link to comment Share on other sites More sharing options...
Lasko Posted October 30, 2023 Share Posted October 30, 2023 Here is Tacview from one that happened yesterday. For this one only about 1/2 the units were destroyed but the sequence seems typical. Tacview-20231029-205632-DCS-Georgia At War v3-clip.zip.acmi Link to comment Share on other sites More sharing options...
TobiasA Posted November 3, 2023 Share Posted November 3, 2023 (edited) We had this happen once, could never reproduce it, but that mission fails frequently with more than 20 pilots online... Edited November 3, 2023 by TobiasA Link to comment Share on other sites More sharing options...
Lasko Posted November 23, 2023 Share Posted November 23, 2023 Here is Tacview of one that happened yesterday. I was only looking at units destroyed before, but in this one the units destroyed coincides with the first spawn of AI aircraft. I'll have to look at some of the other examples to see if that is a common thread. This is kind of game breaking, and I wonder if this is happening often on MP servers and is just being ignored? Tacview-20231122-205125.zip.acmi Tacview-20231122-205125.pdf Link to comment Share on other sites More sharing options...
Moezilla Posted November 29, 2023 Share Posted November 29, 2023 @evilnate @Lasko @TobiasA - do you think it can happen on server startup and first mission load as well, or only when the next mission is loaded to a running server with attached clients? It sounds hard to reproduce, but an important issue to track down and squash. Link to comment Share on other sites More sharing options...
evilnate Posted November 29, 2023 Author Share Posted November 29, 2023 1 minute ago, Moezilla said: @evilnate @Lasko @TobiasA - do you think it can happen on server startup and first mission load as well, or only when the next mission is loaded to a running server with attached clients? It sounds hard to reproduce, but an important issue to track down and squash. Could only reproduce when clients are on a server while a different mission is loaded, and then load the desired mission while they are connected. 1 Link to comment Share on other sites More sharing options...
TobiasA Posted November 29, 2023 Share Posted November 29, 2023 vor 3 Stunden schrieb Moezilla: @evilnate @Lasko @TobiasA - do you think it can happen on server startup and first mission load as well, or only when the next mission is loaded to a running server with attached clients? It sounds hard to reproduce, but an important issue to track down and squash. It happened when doing exactly that, so that might be a reason for it. We had some people already connected and restarted the server with a different mission. 1 Link to comment Share on other sites More sharing options...
Lasko Posted December 1, 2023 Share Posted December 1, 2023 On 11/29/2023 at 5:55 AM, Moezilla said: do you think it can happen on server startup and first mission load as well, or only when the next mission is loaded to a running server with attached clients? I've only seen it happen when switching missions, and doesn't seem dependent at all on the number of clients. It's happened with 2 or 3 clients, or more than 20. 1 Link to comment Share on other sites More sharing options...
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