Skyhammer Posted October 15, 2023 Posted October 15, 2023 I noticed some time ago that the canopy ejection on aircraft is usually incorrect. It ejects upwards/forward rather than backwards out of the way. The result in DCS is in most cases that the canopy blown away would hit/ nearly miss the pilot getting out. It seems all aircraft in DCS have the exact same ejection pattern. I know it's nit-picking but an important detail in my opinion. On Youtube are good examples how the Canopy ejection should look like : Mig-29 0:45, F-18 0:31 DCS - Pilot got killed by own canopy.mp4 Canopy ejection wrong.trk Canopy ejection wrong 3.trk 2
Gierasimov Posted October 18, 2024 Posted October 18, 2024 In DCS, in your recording it appears as if the ejected canopy was not affected by physics, retaining its initial speed, which equals speed of aircraft, almost looks like ejected canopy and aircraft are modeled as one object. This could be due to simpler aircraft tested. I did not notice Hornet being the same for example, but maybe I would need to test more. Pilot seems to be affected by laws of physics and therefore appears traveling slower than canopy and therefore clipping through. Maybe more tests with track files would help to validate this. 1 Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
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