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Steam Deck: shader error on startup after doing ED installation guide


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Posted (edited)

I've followed ED's oficial guide for the installation on the Steam Deck. Added the d3d winetricks dlls, the launch command, used the recommended GE Proton 7.30 (tried new ones aswell) but i still get the shader compiler error at launch.

I've attached the dcs.log to this post. Please help, i have the game running on my rig, have bought the F5E and A10C modules and i want to be able to fly on the go, as i spend a lot of time away from my rig.

dcs.log

Edited by smhbolas
Posted

Something bas happens here:

2023-10-19 21:30:52.812 INFO    DX11BACKEND (Main): Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2= ;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=320;SIZE_X=320;SIZE_Y=200;USE_DCS_DEFERRED=1;
2023-10-19 21:30:52.813 ERROR   DX11BACKEND (Main): Shader "/shaders/deferred/blurCompute.fx" failed to compile. Reason:
/shaders/deferred/blurCompute.fx:26:1: E5000: syntax error, unexpected KW_SAMPLERCOMPARISONSTATE

Chances are it happens because DCS does not detect any compatible GPU:

2023-10-19 21:30:50.715 INFO    DX11BACKEND (Main): NvAPI_Initialize Error: 
2023-10-19 21:30:50.717 INFO    DX11BACKEND (Main): AtiAPI_Initialize Error
2023-10-19 21:30:50.717 INFO    DX11BACKEND (Main): GPU count:1
2023-10-19 21:30:50.839 INFO    DX11BACKEND (Main): commonPool: 48-128, cbPool: 4-14

please attach your dxdiag log (how to make one).

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Posted

🤔 Hmm, you're right, you can't. Sorry, I thought I read "Stream deck". How could Valve use such a similar name without being sued?

You should open a support ticket. Log into DCS website, click "Support", then click "Create a new ticket".

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Posted
On 10/21/2023 at 4:53 PM, Flappie said:

Something bas happens here:

2023-10-19 21:30:52.812 INFO    DX11BACKEND (Main): Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2= ;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=320;SIZE_X=320;SIZE_Y=200;USE_DCS_DEFERRED=1;
2023-10-19 21:30:52.813 ERROR   DX11BACKEND (Main): Shader "/shaders/deferred/blurCompute.fx" failed to compile. Reason:
/shaders/deferred/blurCompute.fx:26:1: E5000: syntax error, unexpected KW_SAMPLERCOMPARISONSTATE

Chances are it happens because DCS does not detect any compatible GPU:

2023-10-19 21:30:50.715 INFO    DX11BACKEND (Main): NvAPI_Initialize Error: 
2023-10-19 21:30:50.717 INFO    DX11BACKEND (Main): AtiAPI_Initialize Error
2023-10-19 21:30:50.717 INFO    DX11BACKEND (Main): GPU count:1
2023-10-19 21:30:50.839 INFO    DX11BACKEND (Main): commonPool: 48-128, cbPool: 4-14

please attach your dxdiag log (how to make one).

I am having the same issue as this. My log errors are pretty much identical. This has only started occurring since the recent update. 

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