smhbolas Posted October 21, 2023 Posted October 21, 2023 (edited) I've followed ED's oficial guide for the installation on the Steam Deck. Added the d3d winetricks dlls, the launch command, used the recommended GE Proton 7.30 (tried new ones aswell) but i still get the shader compiler error at launch. I've attached the dcs.log to this post. Please help, i have the game running on my rig, have bought the F5E and A10C modules and i want to be able to fly on the go, as i spend a lot of time away from my rig. dcs.log Edited October 21, 2023 by smhbolas
Flappie Posted October 21, 2023 Posted October 21, 2023 Something bas happens here: 2023-10-19 21:30:52.812 INFO DX11BACKEND (Main): Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2= ;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=320;SIZE_X=320;SIZE_Y=200;USE_DCS_DEFERRED=1; 2023-10-19 21:30:52.813 ERROR DX11BACKEND (Main): Shader "/shaders/deferred/blurCompute.fx" failed to compile. Reason: /shaders/deferred/blurCompute.fx:26:1: E5000: syntax error, unexpected KW_SAMPLERCOMPARISONSTATE Chances are it happens because DCS does not detect any compatible GPU: 2023-10-19 21:30:50.715 INFO DX11BACKEND (Main): NvAPI_Initialize Error: 2023-10-19 21:30:50.717 INFO DX11BACKEND (Main): AtiAPI_Initialize Error 2023-10-19 21:30:50.717 INFO DX11BACKEND (Main): GPU count:1 2023-10-19 21:30:50.839 INFO DX11BACKEND (Main): commonPool: 48-128, cbPool: 4-14 please attach your dxdiag log (how to make one). ---
smhbolas Posted October 21, 2023 Author Posted October 21, 2023 How do I make a dxdiag log on SteamOS?
Flappie Posted October 21, 2023 Posted October 21, 2023 Hmm, you're right, you can't. Sorry, I thought I read "Stream deck". How could Valve use such a similar name without being sued? You should open a support ticket. Log into DCS website, click "Support", then click "Create a new ticket". ---
Talon861 Posted October 22, 2023 Posted October 22, 2023 On 10/21/2023 at 4:53 PM, Flappie said: Something bas happens here: 2023-10-19 21:30:52.812 INFO DX11BACKEND (Main): Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2= ;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=320;SIZE_X=320;SIZE_Y=200;USE_DCS_DEFERRED=1; 2023-10-19 21:30:52.813 ERROR DX11BACKEND (Main): Shader "/shaders/deferred/blurCompute.fx" failed to compile. Reason: /shaders/deferred/blurCompute.fx:26:1: E5000: syntax error, unexpected KW_SAMPLERCOMPARISONSTATE Chances are it happens because DCS does not detect any compatible GPU: 2023-10-19 21:30:50.715 INFO DX11BACKEND (Main): NvAPI_Initialize Error: 2023-10-19 21:30:50.717 INFO DX11BACKEND (Main): AtiAPI_Initialize Error 2023-10-19 21:30:50.717 INFO DX11BACKEND (Main): GPU count:1 2023-10-19 21:30:50.839 INFO DX11BACKEND (Main): commonPool: 48-128, cbPool: 4-14 please attach your dxdiag log (how to make one). I am having the same issue as this. My log errors are pretty much identical. This has only started occurring since the recent update.
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