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TDOA induces lag when time compressing and results in loss of datalink functionality


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Working on a mission I am creating. When I bug an enemy on the HAD, and TMS long left for TDOA, I get the notification on the HUD, my team splits formation, and then I lose my datalink contacts on the HSD. Normal flight is okay after, but ANY time compression results in significant frame loss. I tested on the Sinai map and it appeared to be okay, but is causing issues on Syria. I am attaching the mission file. Another bug that could be related to this one is that after, my steerpoints were no longer aligned on the radar screen vs the HSD, and I could not cycle off my markpoint on the HUD cueing, though it was selected on the HSD and the autopilot steered toward it fine. I attempted to replicate this but it didn't happen. I will continue experimenting and see if it comes up again.

SPECS - i9 12900k, evga 3090 FTW3, 64gb DDR4 3600mhz, WIN11

Viper - The BONE Zone.miz TDOA DATALINK GLITCH.trk

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