Jump to content

Recommended Posts

Posted

So this may be an unreasonable ask or may be not too bad depending on how maps are stored/loaded/defined

 

Basic idea is inspired by how the lighting at night changes based on the date, where during wartime the city lights will be off outside wartime they are on

I would love to see this idea expanded on and applied to airfields, specifically the ALGs built by allied forces post Normandy landings. The basic(if it can be called that) ask would be to have ALGs either be present or not based on the date of the mission, with ALGs that are not present not just be missing on the F10 view but actually be patched out in the terrain (ideally different terrain mesh etc to simulate that area before construction, but even just removal of the statics and make it all grass would be awesome)

The bigger ask would be to let us toggle these airfields in the ME independent of mission date, more control for content creators is always better 😉

 

anyway loving the map but this just seemed like such an awesome improvement if possible to really let us simulate the progression of the invasion.

  • Thanks 1
Posted

To have ALGs populate by date would do wonders for the historical recreation of the 1944 allied invasion

  • Like 2

Hardware: T-50 Mongoose, VKB STECS, Saitek 3 Throttle Quadrant, Homemade 32-function Leo Bodnar Button Box, MFG Crosswind Pedals Oculus Rift S

System Specs: MSI MPG X570 GAMING PLUS, RTX 4090, Ryzen 7 7800X3D, 32GB DDR5-3600, Samsung 990 PRO

Modules: AH-64D, Ka-50, Mi-8MTV2, F-16C, F-15E, F/A-18C, F-14B, F-5E, P-51D, Spitfire Mk LF Mk. IXc, Bf-109K-4, Fw-190A-8

Maps: Normandy, Nevada, Persian Gulf, Syria, Germany

 

Posted

The easiest way would be to give us a map with no ALGs, but with the ground flat enough to land on and then give us a static template for each ALG and use it like a FARP.  If the trees were left on the map and could be removed in the editor it would be even better.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...